| FSortedSkeletalMesh(int32 InNumKB, int32 InMaxKB, int32 InResKBExc, int32 InResKBInc, int32 InResKBIncMobile, int32 InLodCount, int32 InMobileMinLOD, int32 InMeshDisablesMinLODStripping, int32 bInSupportLODStreaming, int32 InMaxNumStreamedLODs, int32 InMaxNumOptionalLODs, int32 InVertexCountLod0, int32 InVertexCountLod1, int32 InVertexCountLod2, int32 InVertexCountTotal, int32 InVertexCountTotalMobile, int32 InVertexCountCollision, int32 InResidentLodCount, int32 InResidentResKBExc, int32 InCPUAccessOverheadKB, bool bInUnknownRef, bool bInIsStreaming, FString InName) | FSortedSkeletalMesh | inline |