UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSortedSkeletalMesh Struct Reference

Public Member Functions

 FSortedSkeletalMesh (int32 InNumKB, int32 InMaxKB, int32 InResKBExc, int32 InResKBInc, int32 InResKBIncMobile, int32 InLodCount, int32 InMobileMinLOD, int32 InMeshDisablesMinLODStripping, int32 bInSupportLODStreaming, int32 InMaxNumStreamedLODs, int32 InMaxNumOptionalLODs, int32 InVertexCountLod0, int32 InVertexCountLod1, int32 InVertexCountLod2, int32 InVertexCountTotal, int32 InVertexCountTotalMobile, int32 InVertexCountCollision, int32 InResidentLodCount, int32 InResidentResKBExc, int32 InCPUAccessOverheadKB, bool bInUnknownRef, bool bInIsStreaming, FString InName)
 

Public Attributes

int32 NumKB
 
int32 MaxKB
 
int32 ResKBExc
 
int32 ResKBInc
 
int32 ResKBIncMobile
 
int32 LodCount
 
int32 MobileMinLOD
 
int32 MeshDisablesMinLODStripping
 
int32 bSupportLODStreaming
 
int32 MaxNumStreamedLODs
 
int32 MaxNumOptionalLODs
 
int32 VertexCountLod0
 
int32 VertexCountLod1
 
int32 VertexCountLod2
 
int32 VertexCountTotal
 
int32 VertexCountTotalMobile
 
int32 VertexCountCollision
 
int32 ResidentLodCount
 
int32 ResidentResKBExc
 
int32 CPUAccessOverheadKB
 
bool bUnknownRef
 
bool bIsStreaming
 
FString Name
 

Detailed Description

Helper structure for sorting skeletal meshes by relative cost.

Constructor & Destructor Documentation

◆ FSortedSkeletalMesh()

FSortedSkeletalMesh::FSortedSkeletalMesh ( int32  InNumKB,
int32  InMaxKB,
int32  InResKBExc,
int32  InResKBInc,
int32  InResKBIncMobile,
int32  InLodCount,
int32  InMobileMinLOD,
int32  InMeshDisablesMinLODStripping,
int32  bInSupportLODStreaming,
int32  InMaxNumStreamedLODs,
int32  InMaxNumOptionalLODs,
int32  InVertexCountLod0,
int32  InVertexCountLod1,
int32  InVertexCountLod2,
int32  InVertexCountTotal,
int32  InVertexCountTotalMobile,
int32  InVertexCountCollision,
int32  InResidentLodCount,
int32  InResidentResKBExc,
int32  InCPUAccessOverheadKB,
bool  bInUnknownRef,
bool  bInIsStreaming,
FString  InName 
)
inline

Constructor, initializing every member variable with passed in values.

Member Data Documentation

◆ bIsStreaming

bool FSortedSkeletalMesh::bIsStreaming

◆ bSupportLODStreaming

int32 FSortedSkeletalMesh::bSupportLODStreaming

◆ bUnknownRef

bool FSortedSkeletalMesh::bUnknownRef

◆ CPUAccessOverheadKB

int32 FSortedSkeletalMesh::CPUAccessOverheadKB

◆ LodCount

int32 FSortedSkeletalMesh::LodCount

◆ MaxKB

int32 FSortedSkeletalMesh::MaxKB

◆ MaxNumOptionalLODs

int32 FSortedSkeletalMesh::MaxNumOptionalLODs

◆ MaxNumStreamedLODs

int32 FSortedSkeletalMesh::MaxNumStreamedLODs

◆ MeshDisablesMinLODStripping

int32 FSortedSkeletalMesh::MeshDisablesMinLODStripping

◆ MobileMinLOD

int32 FSortedSkeletalMesh::MobileMinLOD

◆ Name

FString FSortedSkeletalMesh::Name

◆ NumKB

int32 FSortedSkeletalMesh::NumKB

◆ ResidentLodCount

int32 FSortedSkeletalMesh::ResidentLodCount

◆ ResidentResKBExc

int32 FSortedSkeletalMesh::ResidentResKBExc

◆ ResKBExc

int32 FSortedSkeletalMesh::ResKBExc

◆ ResKBInc

int32 FSortedSkeletalMesh::ResKBInc

◆ ResKBIncMobile

int32 FSortedSkeletalMesh::ResKBIncMobile

◆ VertexCountCollision

int32 FSortedSkeletalMesh::VertexCountCollision

◆ VertexCountLod0

int32 FSortedSkeletalMesh::VertexCountLod0

◆ VertexCountLod1

int32 FSortedSkeletalMesh::VertexCountLod1

◆ VertexCountLod2

int32 FSortedSkeletalMesh::VertexCountLod2

◆ VertexCountTotal

int32 FSortedSkeletalMesh::VertexCountTotal

◆ VertexCountTotalMobile

int32 FSortedSkeletalMesh::VertexCountTotalMobile

The documentation for this struct was generated from the following file: