![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Helper structure for sorting skeletal meshes by relative cost.
|
inline |
Constructor, initializing every member variable with passed in values.
| bool FSortedSkeletalMesh::bIsStreaming |
| int32 FSortedSkeletalMesh::bSupportLODStreaming |
| bool FSortedSkeletalMesh::bUnknownRef |
| int32 FSortedSkeletalMesh::CPUAccessOverheadKB |
| int32 FSortedSkeletalMesh::LodCount |
| int32 FSortedSkeletalMesh::MaxKB |
| int32 FSortedSkeletalMesh::MaxNumOptionalLODs |
| int32 FSortedSkeletalMesh::MaxNumStreamedLODs |
| int32 FSortedSkeletalMesh::MeshDisablesMinLODStripping |
| int32 FSortedSkeletalMesh::MobileMinLOD |
| FString FSortedSkeletalMesh::Name |
| int32 FSortedSkeletalMesh::NumKB |
| int32 FSortedSkeletalMesh::ResidentLodCount |
| int32 FSortedSkeletalMesh::ResidentResKBExc |
| int32 FSortedSkeletalMesh::ResKBExc |
| int32 FSortedSkeletalMesh::ResKBInc |
| int32 FSortedSkeletalMesh::ResKBIncMobile |
| int32 FSortedSkeletalMesh::VertexCountCollision |
| int32 FSortedSkeletalMesh::VertexCountLod0 |
| int32 FSortedSkeletalMesh::VertexCountLod1 |
| int32 FSortedSkeletalMesh::VertexCountLod2 |
| int32 FSortedSkeletalMesh::VertexCountTotal |
| int32 FSortedSkeletalMesh::VertexCountTotalMobile |