UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundEffectSourceInitData Struct Reference

#include <SoundEffectSource.h>

Public Attributes

float SampleRate = 0.0f
 
int32 NumSourceChannels = 0
 
double AudioClock = 0.0
 
uint32 ParentPresetUniqueId = uint32(INDEX_NONE)
 
uint32 AudioDeviceId = uint32(INDEX_NONE)
 

Detailed Description

Data required to initialize the source effect.

Member Data Documentation

◆ AudioClock

double FSoundEffectSourceInitData::AudioClock = 0.0

◆ AudioDeviceId

uint32 FSoundEffectSourceInitData::AudioDeviceId = uint32(INDEX_NONE)

◆ NumSourceChannels

int32 FSoundEffectSourceInitData::NumSourceChannels = 0

◆ ParentPresetUniqueId

uint32 FSoundEffectSourceInitData::ParentPresetUniqueId = uint32(INDEX_NONE)

◆ SampleRate

float FSoundEffectSourceInitData::SampleRate = 0.0f

The documentation for this struct was generated from the following file: