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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SoundGroups.h>
Public Member Functions | |
| FSoundGroup () | |
Public Attributes | |
| TEnumAsByte< ESoundGroup > | SoundGroup |
| FString | DisplayName |
| uint32 | bAlwaysDecompressOnLoad:1 |
| float | DecompressedDuration |
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inline |
| uint32 FSoundGroup::bAlwaysDecompressOnLoad |
| float FSoundGroup::DecompressedDuration |
Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true
| FString FSoundGroup::DisplayName |
| TEnumAsByte<ESoundGroup> FSoundGroup::SoundGroup |