UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundGroup Struct Reference

#include <SoundGroups.h>

Public Member Functions

 FSoundGroup ()
 

Public Attributes

TEnumAsByte< ESoundGroupSoundGroup
 
FString DisplayName
 
uint32 bAlwaysDecompressOnLoad:1
 
float DecompressedDuration
 

Constructor & Destructor Documentation

◆ FSoundGroup()

FSoundGroup::FSoundGroup ( )
inline

Member Data Documentation

◆ bAlwaysDecompressOnLoad

uint32 FSoundGroup::bAlwaysDecompressOnLoad

◆ DecompressedDuration

float FSoundGroup::DecompressedDuration

Sound duration in seconds below which sounds are entirely expanded to PCM at load time Disregarded if bAlwaysDecompressOnLoad is true

◆ DisplayName

FString FSoundGroup::DisplayName

◆ SoundGroup

TEnumAsByte<ESoundGroup> FSoundGroup::SoundGroup

The documentation for this struct was generated from the following file: