UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoundWaveProxyReader::FSettings Struct Reference

#include <SoundWaveProxyReader.h>

Public Attributes

uint32 MaxDecodeSizeInFrames = 1024
 
float StartTimeInSeconds = 0.f
 
bool bIsLooping = false
 
float LoopStartTimeInSeconds = 0.f
 
float LoopDurationInSeconds = 0.f
 
bool bMaintainAudioSync = false
 

Detailed Description

Settings for a FSoundWaveProxyReader.

Member Data Documentation

◆ bIsLooping

bool FSoundWaveProxyReader::FSettings::bIsLooping = false

◆ bMaintainAudioSync

bool FSoundWaveProxyReader::FSettings::bMaintainAudioSync = false

◆ LoopDurationInSeconds

float FSoundWaveProxyReader::FSettings::LoopDurationInSeconds = 0.f

◆ LoopStartTimeInSeconds

float FSoundWaveProxyReader::FSettings::LoopStartTimeInSeconds = 0.f

◆ MaxDecodeSizeInFrames

uint32 FSoundWaveProxyReader::FSettings::MaxDecodeSizeInFrames = 1024

◆ StartTimeInSeconds

float FSoundWaveProxyReader::FSettings::StartTimeInSeconds = 0.f

The documentation for this struct was generated from the following file: