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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IAudioExtensionPlugin.h>
Public Member Functions | |
| FSpatializationParams () | |
FSpatializationParams Struct for retrieving parameters needed for computing spatialization and occlusion plugins.
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inline |
| float FSpatializationParams::AttenuationDistance |
The distance used to compute attenuation. Maybe different from the distance between listener and emitter if it's overridden.
| double FSpatializationParams::AudioClock |
The time when this spatialization params was built.
| float FSpatializationParams::Distance |
The distance between listener and emitter.
| FVector FSpatializationParams::EmitterPosition |
The emitter position relative to listener.
| FVector FSpatializationParams::EmitterWorldPosition |
The emitter world position.
| FQuat FSpatializationParams::EmitterWorldRotation |
The emitter world rotation.
| FQuat FSpatializationParams::LastEmitterWorldRotation |
The emitter world rotation on callback ago.
| FVector FSpatializationParams::LeftChannelPosition |
The left channel position.
| FQuat FSpatializationParams::ListenerOrientation |
The listener orientation.
| FVector FSpatializationParams::ListenerPosition |
The listener position (is likely at the origin).
| float FSpatializationParams::NonSpatializedAmount |
The amount of non-spatialized this source is. 1.0 means fully 2D, 0.0 means fully 3D.
| float FSpatializationParams::NormalizedOmniRadius |
Deprecated
| FVector FSpatializationParams::RightChannelPosition |
The right channel position.