#include <HeadMountedDisplayTypes.h>
◆ FSpectatorScreenModeTexturePlusEyeLayout() [1/2]
| FSpectatorScreenModeTexturePlusEyeLayout::FSpectatorScreenModeTexturePlusEyeLayout |
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inline |
◆ FSpectatorScreenModeTexturePlusEyeLayout() [2/2]
| FSpectatorScreenModeTexturePlusEyeLayout::FSpectatorScreenModeTexturePlusEyeLayout |
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FVector2D |
InEyeRectMin, |
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FVector2D |
InEyeRectMax, |
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FVector2D |
InTextureRectMin, |
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FVector2D |
InTextureRectMax, |
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bool |
InbDrawEyeFirst, |
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bool |
InbClearBlack, |
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bool |
InbUseAlpha |
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inline |
◆ GetScaledEyeRect()
| FIntRect FSpectatorScreenModeTexturePlusEyeLayout::GetScaledEyeRect |
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int |
SizeX, |
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int |
SizeY |
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inline |
◆ GetScaledTextureRect()
| FIntRect FSpectatorScreenModeTexturePlusEyeLayout::GetScaledTextureRect |
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int |
SizeX, |
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int |
SizeY |
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inline |
◆ IsValid()
| bool FSpectatorScreenModeTexturePlusEyeLayout::IsValid |
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const |
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inline |
◆ bClearBlack
| bool FSpectatorScreenModeTexturePlusEyeLayout::bClearBlack |
◆ bDrawEyeFirst
| bool FSpectatorScreenModeTexturePlusEyeLayout::bDrawEyeFirst |
◆ bUseAlpha
| bool FSpectatorScreenModeTexturePlusEyeLayout::bUseAlpha |
◆ EyeRectMax
| FVector2D FSpectatorScreenModeTexturePlusEyeLayout::EyeRectMax |
◆ EyeRectMin
| FVector2D FSpectatorScreenModeTexturePlusEyeLayout::EyeRectMin |
◆ TextureRectMax
| FVector2D FSpectatorScreenModeTexturePlusEyeLayout::TextureRectMax |
◆ TextureRectMin
| FVector2D FSpectatorScreenModeTexturePlusEyeLayout::TextureRectMin |
The documentation for this struct was generated from the following file: