#include <SpeedTreeWind.h>
◆ SParams()
| FSpeedTreeWind::SParams::SParams |
( |
| ) |
|
◆ m_afFrequencies
◆ m_afFrondRippleDistance
◆ m_afGlobalDirectionAdherence
◆ m_afGlobalDistance
◆ m_asBranch
◆ m_asLeaf
◆ m_fAnchorDistanceScale
| float FSpeedTreeWind::SParams::m_fAnchorDistanceScale |
◆ m_fAnchorOffset
| float FSpeedTreeWind::SParams::m_fAnchorOffset |
◆ m_fDirectionResponse
| float FSpeedTreeWind::SParams::m_fDirectionResponse |
◆ m_fFrondRippleLightingScalar
| float FSpeedTreeWind::SParams::m_fFrondRippleLightingScalar |
◆ m_fFrondRippleTile
| float FSpeedTreeWind::SParams::m_fFrondRippleTile |
◆ m_fGlobalHeight
| float FSpeedTreeWind::SParams::m_fGlobalHeight |
◆ m_fGlobalHeightExponent
| float FSpeedTreeWind::SParams::m_fGlobalHeightExponent |
◆ m_fGustDurationMax
| float FSpeedTreeWind::SParams::m_fGustDurationMax |
◆ m_fGustDurationMin
| float FSpeedTreeWind::SParams::m_fGustDurationMin |
◆ m_fGustFallScalar
| float FSpeedTreeWind::SParams::m_fGustFallScalar |
◆ m_fGustFrequency
| float FSpeedTreeWind::SParams::m_fGustFrequency |
◆ m_fGustRiseScalar
| float FSpeedTreeWind::SParams::m_fGustRiseScalar |
◆ m_fGustStrengthMax
| float FSpeedTreeWind::SParams::m_fGustStrengthMax |
◆ m_fGustStrengthMin
| float FSpeedTreeWind::SParams::m_fGustStrengthMin |
◆ m_fRollingBranchFieldMin
| float FSpeedTreeWind::SParams::m_fRollingBranchFieldMin |
◆ m_fRollingBranchLightingAdjust
| float FSpeedTreeWind::SParams::m_fRollingBranchLightingAdjust |
◆ m_fRollingBranchVerticalOffset
| float FSpeedTreeWind::SParams::m_fRollingBranchVerticalOffset |
◆ m_fRollingLeafRippleMin
| float FSpeedTreeWind::SParams::m_fRollingLeafRippleMin |
◆ m_fRollingLeafTumbleMin
| float FSpeedTreeWind::SParams::m_fRollingLeafTumbleMin |
◆ m_fRollingNoisePeriod
| float FSpeedTreeWind::SParams::m_fRollingNoisePeriod |
◆ m_fRollingNoiseSize
| float FSpeedTreeWind::SParams::m_fRollingNoiseSize |
◆ m_fRollingNoiseSpeed
| float FSpeedTreeWind::SParams::m_fRollingNoiseSpeed |
◆ m_fRollingNoiseTurbulence
| float FSpeedTreeWind::SParams::m_fRollingNoiseTurbulence |
◆ m_fRollingNoiseTwist
| float FSpeedTreeWind::SParams::m_fRollingNoiseTwist |
◆ m_fStrengthResponse
| float FSpeedTreeWind::SParams::m_fStrengthResponse |
The documentation for this struct was generated from the following files: