UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSplineMeshComponentDescriptor Member List

This is the complete list of members for FSplineMeshComponentDescriptor, including all inherited members.

bAffectDistanceFieldLightingFSplineMeshComponentDescriptorBase
bAffectDynamicIndirectLightingFSplineMeshComponentDescriptorBase
bAffectDynamicIndirectLightingWhileHiddenFSplineMeshComponentDescriptorBase
bCastContactShadowFSplineMeshComponentDescriptorBase
bCastDynamicShadowFSplineMeshComponentDescriptorBase
bCastHiddenShadowFSplineMeshComponentDescriptorBase
bCastShadowFSplineMeshComponentDescriptorBase
bCastShadowAsTwoSidedFSplineMeshComponentDescriptorBase
bCastStaticShadowFSplineMeshComponentDescriptorBase
bEmissiveLightSourceFSplineMeshComponentDescriptorBase
bEnableDiscardOnLoadFSplineMeshComponentDescriptorBase
bEvaluateWorldPositionOffsetFSplineMeshComponentDescriptorBase
bFillCollisionUnderneathForNavmeshFSplineMeshComponentDescriptorBase
bForceNavigationObstacleFSplineMeshComponentDescriptorBase
bGenerateOverlapEventsFSplineMeshComponentDescriptorBase
bHasCustomNavigableGeometryFSplineMeshComponentDescriptorBase
bHiddenInGameFSplineMeshComponentDescriptorBase
bIsEditorOnlyFSplineMeshComponentDescriptorBase
BodyInstanceFSplineMeshComponentDescriptorBase
bOverrideLightMapResFSplineMeshComponentDescriptorBase
bOverrideNavigationExportFSplineMeshComponentDescriptorBase
bReceivesDecalsFSplineMeshComponentDescriptorBase
bRenderCustomDepthFSplineMeshComponentDescriptorBase
bReverseCullingFSplineMeshComponentDescriptorBase
bUseAsOccluderFSplineMeshComponentDescriptorBase
bUseDefaultCollisionFSplineMeshComponentDescriptorBase
bVisibleFSplineMeshComponentDescriptorBase
bVisibleInRayTracingFSplineMeshComponentDescriptorBase
ComponentClassFSplineMeshComponentDescriptorBase
ComputeHash() constFSplineMeshComponentDescriptorvirtual
CreateComponent(UObject *Outer, FName Name=NAME_None, EObjectFlags ObjectFlags=EObjectFlags::RF_NoFlags) constFSplineMeshComponentDescriptorBase
CreateFrom(const TSubclassOf< UStaticMeshComponent > &ComponentClass)FSplineMeshComponentDescriptorstatic
CustomDepthStencilValueFSplineMeshComponentDescriptorBase
CustomDepthStencilWriteMaskFSplineMeshComponentDescriptorBase
DetailModeFSplineMeshComponentDescriptorBase
FSplineMeshComponentDescriptor()FSplineMeshComponentDescriptor
FSplineMeshComponentDescriptor(const FSoftSplineMeshComponentDescriptor &Other)FSplineMeshComponentDescriptorexplicit
FSplineMeshComponentDescriptorBase()FSplineMeshComponentDescriptorBase
FSplineMeshComponentDescriptorBase(ENoInit)FSplineMeshComponentDescriptorBaseexplicit
GetTypeHash() constFSplineMeshComponentDescriptorBaseinline
HashFSplineMeshComponentDescriptorBasemutable
InitComponent(USplineMeshComponent *SplineMeshComponent) const overrideFSplineMeshComponentDescriptorvirtual
InitFrom(const UStaticMeshComponent *Component, bool bInitBodyInstance=true) overrideFSplineMeshComponentDescriptorvirtual
LightingChannelsFSplineMeshComponentDescriptorBase
LightmapTypeFSplineMeshComponentDescriptorBase
MobilityFSplineMeshComponentDescriptorBase
operator!=(const FSplineMeshComponentDescriptor &Other) constFSplineMeshComponentDescriptor
FSplineMeshComponentDescriptorBase::operator!=(const FSplineMeshComponentDescriptorBase &Other) constFSplineMeshComponentDescriptorBase
operator<FSplineMeshComponentDescriptorfriend
operator==(const FSplineMeshComponentDescriptor &Other) constFSplineMeshComponentDescriptor
FSplineMeshComponentDescriptorBase::operator==(const FSplineMeshComponentDescriptorBase &Other) constFSplineMeshComponentDescriptorBase
OverlayMaterialFSplineMeshComponentDescriptor
OverriddenLightMapResFSplineMeshComponentDescriptorBase
OverrideMaterialsFSplineMeshComponentDescriptor
PostLoadFixup(UObject *Loader)FSplineMeshComponentDescriptorBase
RayTracingGroupCullingPriorityFSplineMeshComponentDescriptorBase
RayTracingGroupIdFSplineMeshComponentDescriptorBase
RuntimeVirtualTexturesFSplineMeshComponentDescriptor
ShadowCacheInvalidationBehaviorFSplineMeshComponentDescriptorBase
StaticMeshFSplineMeshComponentDescriptor
TranslucencySortPriorityFSplineMeshComponentDescriptorBase
VirtualTextureCullMipsFSplineMeshComponentDescriptorBase
VirtualTextureRenderPassTypeFSplineMeshComponentDescriptorBase
WorldPositionOffsetDisableDistanceFSplineMeshComponentDescriptorBase
~FSplineMeshComponentDescriptor()FSplineMeshComponentDescriptor
~FSplineMeshComponentDescriptorBase()FSplineMeshComponentDescriptorBasevirtual