#include <SplineMeshComponentDescriptor.h>
◆ FSplineMeshComponentDescriptorBase() [1/2]
| FSplineMeshComponentDescriptorBase::FSplineMeshComponentDescriptorBase |
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| ) |
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◆ FSplineMeshComponentDescriptorBase() [2/2]
| FSplineMeshComponentDescriptorBase::FSplineMeshComponentDescriptorBase |
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ENoInit |
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explicit |
◆ ~FSplineMeshComponentDescriptorBase()
| FSplineMeshComponentDescriptorBase::~FSplineMeshComponentDescriptorBase |
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virtualdefault |
◆ ComputeHash()
| uint32 FSplineMeshComponentDescriptorBase::ComputeHash |
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const |
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virtual |
◆ CreateComponent()
◆ GetTypeHash()
| uint32 FSplineMeshComponentDescriptorBase::GetTypeHash |
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const |
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inline |
◆ InitComponent()
◆ InitFrom()
| void FSplineMeshComponentDescriptorBase::InitFrom |
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const UStaticMeshComponent * |
Component, |
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bool |
bInitBodyInstance = true |
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) |
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virtual |
◆ operator!=()
◆ operator==()
◆ PostLoadFixup()
| void FSplineMeshComponentDescriptorBase::PostLoadFixup |
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UObject * |
Loader | ) |
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◆ GetTypeHash
◆ bAffectDistanceFieldLighting
| uint8 FSplineMeshComponentDescriptorBase::bAffectDistanceFieldLighting |
◆ bAffectDynamicIndirectLighting
| uint8 FSplineMeshComponentDescriptorBase::bAffectDynamicIndirectLighting |
◆ bAffectDynamicIndirectLightingWhileHidden
| uint8 FSplineMeshComponentDescriptorBase::bAffectDynamicIndirectLightingWhileHidden |
◆ bCastContactShadow
| uint8 FSplineMeshComponentDescriptorBase::bCastContactShadow |
◆ bCastDynamicShadow
| uint8 FSplineMeshComponentDescriptorBase::bCastDynamicShadow |
◆ bCastHiddenShadow
| uint8 FSplineMeshComponentDescriptorBase::bCastHiddenShadow |
◆ bCastShadow
| uint8 FSplineMeshComponentDescriptorBase::bCastShadow |
◆ bCastShadowAsTwoSided
| uint8 FSplineMeshComponentDescriptorBase::bCastShadowAsTwoSided |
◆ bCastStaticShadow
| uint8 FSplineMeshComponentDescriptorBase::bCastStaticShadow |
◆ bEmissiveLightSource
| uint8 FSplineMeshComponentDescriptorBase::bEmissiveLightSource |
◆ bEnableDiscardOnLoad
| uint8 FSplineMeshComponentDescriptorBase::bEnableDiscardOnLoad |
◆ bEvaluateWorldPositionOffset
| uint8 FSplineMeshComponentDescriptorBase::bEvaluateWorldPositionOffset |
◆ bFillCollisionUnderneathForNavmesh
| uint8 FSplineMeshComponentDescriptorBase::bFillCollisionUnderneathForNavmesh |
◆ bForceNavigationObstacle
| uint8 FSplineMeshComponentDescriptorBase::bForceNavigationObstacle |
◆ bGenerateOverlapEvents
| uint8 FSplineMeshComponentDescriptorBase::bGenerateOverlapEvents |
◆ bHasCustomNavigableGeometry
◆ bHiddenInGame
| uint8 FSplineMeshComponentDescriptorBase::bHiddenInGame |
◆ bIsEditorOnly
| uint8 FSplineMeshComponentDescriptorBase::bIsEditorOnly |
◆ BodyInstance
◆ bOverrideLightMapRes
| uint8 FSplineMeshComponentDescriptorBase::bOverrideLightMapRes |
◆ bOverrideNavigationExport
| uint8 FSplineMeshComponentDescriptorBase::bOverrideNavigationExport |
◆ bReceivesDecals
| uint8 FSplineMeshComponentDescriptorBase::bReceivesDecals |
◆ bRenderCustomDepth
| uint8 FSplineMeshComponentDescriptorBase::bRenderCustomDepth |
◆ bReverseCulling
| uint8 FSplineMeshComponentDescriptorBase::bReverseCulling |
◆ bUseAsOccluder
| uint8 FSplineMeshComponentDescriptorBase::bUseAsOccluder |
◆ bUseDefaultCollision
| uint8 FSplineMeshComponentDescriptorBase::bUseDefaultCollision |
◆ bVisible
| uint8 FSplineMeshComponentDescriptorBase::bVisible |
◆ bVisibleInRayTracing
| uint8 FSplineMeshComponentDescriptorBase::bVisibleInRayTracing |
◆ ComponentClass
◆ CustomDepthStencilValue
| int32 FSplineMeshComponentDescriptorBase::CustomDepthStencilValue |
◆ CustomDepthStencilWriteMask
◆ DetailMode
◆ Hash
| uint32 FSplineMeshComponentDescriptorBase::Hash = 0 |
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mutable |
◆ LightingChannels
◆ LightmapType
◆ Mobility
◆ OverriddenLightMapRes
| int32 FSplineMeshComponentDescriptorBase::OverriddenLightMapRes |
◆ RayTracingGroupCullingPriority
◆ RayTracingGroupId
| int32 FSplineMeshComponentDescriptorBase::RayTracingGroupId |
◆ ShadowCacheInvalidationBehavior
◆ TranslucencySortPriority
| int32 FSplineMeshComponentDescriptorBase::TranslucencySortPriority |
◆ VirtualTextureCullMips
| int32 FSplineMeshComponentDescriptorBase::VirtualTextureCullMips |
◆ VirtualTextureRenderPassType
◆ WorldPositionOffsetDisableDistance
| int32 FSplineMeshComponentDescriptorBase::WorldPositionOffsetDisableDistance |
The documentation for this struct was generated from the following files: