#include <SplineComponent.h>
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| | FSplinePoint () |
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| | FSplinePoint (float InInputKey, const FVector &InPosition) |
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| | FSplinePoint (float InInputKey, const FVector &InPosition, ESplinePointType::Type InType, const FRotator &InRotation=FRotator(0.0f), const FVector &InScale=FVector(1.0f)) |
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| | FSplinePoint (float InInputKey, const FVector &InPosition, const FVector &InArriveTangent, const FVector &InLeaveTangent, const FRotator &InRotation=FRotator(0.0f), const FVector &InScale=FVector(1.0f), ESplinePointType::Type InType=ESplinePointType::CurveCustomTangent) |
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◆ FSplinePoint() [1/4]
| FSplinePoint::FSplinePoint |
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inline |
◆ FSplinePoint() [2/4]
| FSplinePoint::FSplinePoint |
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float |
InInputKey, |
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const FVector & |
InPosition |
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inline |
Constructor taking a point position
◆ FSplinePoint() [3/4]
Constructor taking a point position and type, and optionally rotation and scale
◆ FSplinePoint() [4/4]
Constructor taking a point position and tangent, and optionally rotation and scale
◆ ArriveTangent
| FVector FSplinePoint::ArriveTangent |
◆ InputKey
| float FSplinePoint::InputKey |
◆ LeaveTangent
◆ Position
◆ Rotation
◆ Scale
◆ Type
The documentation for this struct was generated from the following file: