UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStageInstanceDescriptor Struct Reference

#include <StageMessages.h>

Public Attributes

FString MachineName
 
uint32 ProcessId = 0
 
FString RolesStringified
 
FName FriendlyName
 
int32 SessionId = INDEX_NONE
 

Detailed Description

Holds descriptive information about that data providers. Information that won't change for a session Used when monitor and provider connects

Member Data Documentation

◆ FriendlyName

FName FStageInstanceDescriptor::FriendlyName

Friendly name for this Unreal instance. If empty, this will be MachineName - ProcessId

◆ MachineName

FString FStageInstanceDescriptor::MachineName

Machine name read from FPlatformProcess::ComputerName()

◆ ProcessId

uint32 FStageInstanceDescriptor::ProcessId = 0

◆ RolesStringified

FString FStageInstanceDescriptor::RolesStringified

Simple stringified view of the roles of that instance

◆ SessionId

int32 FStageInstanceDescriptor::SessionId = INDEX_NONE

Session Id that may be used to differentiate different sessions on the network


The documentation for this struct was generated from the following file: