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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StageMessages.h>
Public Attributes | |
| FString | MachineName |
| uint32 | ProcessId = 0 |
| FString | RolesStringified |
| FName | FriendlyName |
| int32 | SessionId = INDEX_NONE |
Holds descriptive information about that data providers. Information that won't change for a session Used when monitor and provider connects
| FName FStageInstanceDescriptor::FriendlyName |
Friendly name for this Unreal instance. If empty, this will be MachineName - ProcessId
| FString FStageInstanceDescriptor::MachineName |
Machine name read from FPlatformProcess::ComputerName()
| uint32 FStageInstanceDescriptor::ProcessId = 0 |
ProcessId read from FPlatformProcess::GetCurrentProcessId
| FString FStageInstanceDescriptor::RolesStringified |
Simple stringified view of the roles of that instance
| int32 FStageInstanceDescriptor::SessionId = INDEX_NONE |
Session Id that may be used to differentiate different sessions on the network