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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimBlueprintGeneratedClass.h>
Classes | |
| struct | FStateAliasTransitionStateIndexPair |
Public Member Functions | |
| FStateMachineDebugData () | |
| ENGINE_API UEdGraphNode * | FindNodeFromStateIndex (int32 StateIndex) const |
| ENGINE_API UEdGraphNode * | FindNodeFromTransitionIndex (int32 TransitionIndex) const |
Public Attributes | |
| TMap< TWeakObjectPtr< UEdGraphNode >, int32 > | NodeToStateIndex |
| TMap< int32, TWeakObjectPtr< UAnimStateNodeBase > > | StateIndexToNode |
| TMultiMap< TWeakObjectPtr< UEdGraphNode >, int32 > | NodeToTransitionIndex |
| TMultiMap< TWeakObjectPtr< UAnimStateAliasNode >, FStateAliasTransitionStateIndexPair > | StateAliasNodeToTransitionStatePairs |
| TWeakObjectPtr< UAnimGraphNode_StateMachineBase > | MachineInstanceNode |
| int32 | MachineIndex |
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inline |
| UEdGraphNode * FStateMachineDebugData::FindNodeFromStateIndex | ( | int32 | StateIndex | ) | const |
| UEdGraphNode * FStateMachineDebugData::FindNodeFromTransitionIndex | ( | int32 | TransitionIndex | ) | const |
| int32 FStateMachineDebugData::MachineIndex |
| TWeakObjectPtr<UAnimGraphNode_StateMachineBase> FStateMachineDebugData::MachineInstanceNode |
| TMap<TWeakObjectPtr<UEdGraphNode>, int32> FStateMachineDebugData::NodeToStateIndex |
| TMultiMap<TWeakObjectPtr<UEdGraphNode>, int32> FStateMachineDebugData::NodeToTransitionIndex |
| TMultiMap<TWeakObjectPtr<UAnimStateAliasNode>, FStateAliasTransitionStateIndexPair> FStateMachineDebugData::StateAliasNodeToTransitionStatePairs |
| TMap<int32, TWeakObjectPtr<UAnimStateNodeBase> > FStateMachineDebugData::StateIndexToNode |