UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStateStruct Struct Reference

#include <StateStruct.h>

+ Inheritance diagram for FStateStruct:

Public Member Functions

virtual ~FStateStruct ()
 
NETCORE_API FString GetStateName () const
 

Protected Member Functions

virtual EInitStateDefaultsResult InitConfigDefaultsInternal ()
 
virtual void ApplyImpliedValuesInternal ()
 
virtual void ValidateConfigInternal ()
 

Friends

class UStatePerObjectConfig
 

Detailed Description

Base struct used for states, which is subclassed to define/implement custom states.

Constructor & Destructor Documentation

◆ ~FStateStruct()

virtual FStateStruct::~FStateStruct ( )
inlinevirtual

Member Function Documentation

◆ ApplyImpliedValuesInternal()

virtual void FStateStruct::ApplyImpliedValuesInternal ( )
inlineprotectedvirtual

Reimplemented in FNetFaultState.

◆ GetStateName()

FString FStateStruct::GetStateName ( ) const

Returns the name of this state

Returns
The name of this state

FStateStruct

◆ InitConfigDefaultsInternal()

virtual EInitStateDefaultsResult FStateStruct::InitConfigDefaultsInternal ( )
inlineprotectedvirtual

To be implemented by subclasses

Reimplemented in FNetFaultState.

◆ ValidateConfigInternal()

virtual void FStateStruct::ValidateConfigInternal ( )
inlineprotectedvirtual

Reimplemented in FEscalationState, and FNetFaultState.

Friends And Related Symbol Documentation

◆ UStatePerObjectConfig


The documentation for this struct was generated from the following files: