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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StateStruct.h>
Inheritance diagram for FStateStruct:Public Member Functions | |
| virtual | ~FStateStruct () |
| NETCORE_API FString | GetStateName () const |
Protected Member Functions | |
| virtual EInitStateDefaultsResult | InitConfigDefaultsInternal () |
| virtual void | ApplyImpliedValuesInternal () |
| virtual void | ValidateConfigInternal () |
Friends | |
| class | UStatePerObjectConfig |
Base struct used for states, which is subclassed to define/implement custom states.
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inlinevirtual |
Reimplemented in FNetFaultState.
| FString FStateStruct::GetStateName | ( | ) | const |
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inlineprotectedvirtual |
To be implemented by subclasses
Reimplemented in FNetFaultState.
Reimplemented in FEscalationState, and FNetFaultState.
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friend |