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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticLighting.h>
Public Attributes | |
| FVector | WorldPosition |
| FVector | WorldTangentX |
| FVector | WorldTangentY |
| FVector | WorldTangentZ |
| FVector2D | TextureCoordinates [MAX_STATIC_TEXCOORDS] |
Friends | |
| FStaticLightingVertex | operator+ (const FStaticLightingVertex &A, const FStaticLightingVertex &B) |
| FStaticLightingVertex | operator- (const FStaticLightingVertex &A, const FStaticLightingVertex &B) |
| FStaticLightingVertex | operator* (const FStaticLightingVertex &A, float B) |
| FStaticLightingVertex | operator/ (const FStaticLightingVertex &A, float B) |
The vertex data used to build static lighting.
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| FVector2D FStaticLightingVertex::TextureCoordinates[MAX_STATIC_TEXCOORDS] |
| FVector FStaticLightingVertex::WorldPosition |
| FVector FStaticLightingVertex::WorldTangentX |
| FVector FStaticLightingVertex::WorldTangentY |
| FVector FStaticLightingVertex::WorldTangentZ |