UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticLightingVertex Struct Reference

#include <StaticLighting.h>

Public Attributes

FVector WorldPosition
 
FVector WorldTangentX
 
FVector WorldTangentY
 
FVector WorldTangentZ
 
FVector2D TextureCoordinates [MAX_STATIC_TEXCOORDS]
 

Friends

FStaticLightingVertex operator+ (const FStaticLightingVertex &A, const FStaticLightingVertex &B)
 
FStaticLightingVertex operator- (const FStaticLightingVertex &A, const FStaticLightingVertex &B)
 
FStaticLightingVertex operator* (const FStaticLightingVertex &A, float B)
 
FStaticLightingVertex operator/ (const FStaticLightingVertex &A, float B)
 

Detailed Description

The vertex data used to build static lighting.

Friends And Related Symbol Documentation

◆ operator*

FStaticLightingVertex operator* ( const FStaticLightingVertex A,
float  B 
)
friend

◆ operator+

FStaticLightingVertex operator+ ( const FStaticLightingVertex A,
const FStaticLightingVertex B 
)
friend

◆ operator-

FStaticLightingVertex operator- ( const FStaticLightingVertex A,
const FStaticLightingVertex B 
)
friend

◆ operator/

FStaticLightingVertex operator/ ( const FStaticLightingVertex A,
float  B 
)
friend

Member Data Documentation

◆ TextureCoordinates

FVector2D FStaticLightingVertex::TextureCoordinates[MAX_STATIC_TEXCOORDS]

◆ WorldPosition

FVector FStaticLightingVertex::WorldPosition

◆ WorldTangentX

FVector FStaticLightingVertex::WorldTangentX

◆ WorldTangentY

FVector FStaticLightingVertex::WorldTangentY

◆ WorldTangentZ

FVector FStaticLightingVertex::WorldTangentZ

The documentation for this struct was generated from the following file: