UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshRayTracingProxy Struct Reference

#include <StaticMeshResources.h>

Public Member Functions

 ~FStaticMeshRayTracingProxy ()
 
void InitResources (UStaticMesh *Owner)
 
void ReleaseResources ()
 
void Serialize (FArchive &Ar, UObject *Owner, FStaticMeshRenderData *RenderData, bool bCooked)
 

Public Attributes

FStaticMeshRayTracingProxyLODArray LODs
 
FStaticMeshVertexFactoriesArrayLODVertexFactories = nullptr
 
bool bUsingRenderingLODs = false
 

Constructor & Destructor Documentation

◆ ~FStaticMeshRayTracingProxy()

FStaticMeshRayTracingProxy::~FStaticMeshRayTracingProxy ( )

Member Function Documentation

◆ InitResources()

void FStaticMeshRayTracingProxy::InitResources ( UStaticMesh Owner)

◆ ReleaseResources()

void FStaticMeshRayTracingProxy::ReleaseResources ( )

◆ Serialize()

void FStaticMeshRayTracingProxy::Serialize ( FArchive Ar,
UObject Owner,
FStaticMeshRenderData RenderData,
bool  bCooked 
)

Member Data Documentation

◆ bUsingRenderingLODs

bool FStaticMeshRayTracingProxy::bUsingRenderingLODs = false

◆ LODs

FStaticMeshRayTracingProxyLODArray FStaticMeshRayTracingProxy::LODs

◆ LODVertexFactories

FStaticMeshVertexFactoriesArray* FStaticMeshRayTracingProxy::LODVertexFactories = nullptr

The documentation for this struct was generated from the following files: