UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshSceneProxyDesc Member List
This is the complete list of members for
FStaticMeshSceneProxyDesc
, including all inherited members.
ActorOwners
FPrimitiveSceneProxyDesc
mutable
AdditionalStatObject
() const
FPrimitiveSceneProxyDesc
inline
AdditionalStatObjectPtr
FPrimitiveSceneProxyDesc
bAffectDistanceFieldLighting
FPrimitiveSceneProxyDesc
bAffectDynamicIndirectLighting
FPrimitiveSceneProxyDesc
bAffectIndirectLightingWhileHidden
FPrimitiveSceneProxyDesc
bCastCinematicShadow
FPrimitiveSceneProxyDesc
bCastContactShadow
FPrimitiveSceneProxyDesc
bCastDistanceFieldIndirectShadow
FStaticMeshSceneProxyDesc
bCastDynamicShadow
FPrimitiveSceneProxyDesc
bCastFarShadow
FPrimitiveSceneProxyDesc
bCastHiddenShadow
FPrimitiveSceneProxyDesc
bCastInsetShadow
FPrimitiveSceneProxyDesc
bCastShadowAsTwoSided
FPrimitiveSceneProxyDesc
bCastStaticShadow
FPrimitiveSceneProxyDesc
bCastVolumetricTranslucentShadow
FPrimitiveSceneProxyDesc
bCollisionEnabled
FPrimitiveSceneProxyDesc
bDisallowNanite
FStaticMeshSceneProxyDesc
bDisplayNaniteFallbackMesh
FStaticMeshSceneProxyDesc
bEmissiveLightSource
FPrimitiveSceneProxyDesc
bEvaluateWorldPositionOffset
FStaticMeshSceneProxyDesc
bEvaluateWorldPositionOffsetInRayTracing
FStaticMeshSceneProxyDesc
bForceDisableNanite
FStaticMeshSceneProxyDesc
bForceMipStreaming
FPrimitiveSceneProxyDesc
bForceNaniteForMasked
FStaticMeshSceneProxyDesc
bHasPerInstanceHitProxies
FPrimitiveSceneProxyDesc
bHasStaticLighting
FPrimitiveSceneProxyDesc
bHasValidSettingsForStaticLighting
FPrimitiveSceneProxyDesc
bHiddenInSceneCapture
FPrimitiveSceneProxyDesc
bHoldout
FPrimitiveSceneProxyDesc
bIndividuallySelected
FPrimitiveSceneProxyDesc
bIsBeingMovedByEditor
FPrimitiveSceneProxyDesc
bIsFirstPerson
FPrimitiveSceneProxyDesc
bIsFirstPersonWorldSpaceRepresentation
FPrimitiveSceneProxyDesc
bIsHidden
FPrimitiveSceneProxyDesc
bIsHiddenEd
FPrimitiveSceneProxyDesc
bIsInstancedStaticMesh
FPrimitiveSceneProxyDesc
bIsOwnerEditorOnly
FPrimitiveSceneProxyDesc
bIsPrecomputedLightingValid
FPrimitiveSceneProxyDesc
bIsVisible
FPrimitiveSceneProxyDesc
bIsVisibleEditor
FPrimitiveSceneProxyDesc
bLevelInstanceEditingState
FPrimitiveSceneProxyDesc
bLightAttachmentsAsGroup
FPrimitiveSceneProxyDesc
bLumenHeightfield
FPrimitiveSceneProxyDesc
BodySetup
FStaticMeshSceneProxyDesc
bOnlyOwnerSee
FPrimitiveSceneProxyDesc
BoundsScale
FPrimitiveSceneProxyDesc
bOverrideDistanceFieldSelfShadowBias
FStaticMeshSceneProxyDesc
bOverrideMinLOD
FStaticMeshSceneProxyDesc
bOwnerNoSee
FPrimitiveSceneProxyDesc
bRayTracingFarField
FPrimitiveSceneProxyDesc
bReceiveMobileCSMShadows
FPrimitiveSceneProxyDesc
bReceivesDecals
FPrimitiveSceneProxyDesc
bRenderCustomDepth
FPrimitiveSceneProxyDesc
bRenderInDepthPass
FPrimitiveSceneProxyDesc
bRenderInMainPass
FPrimitiveSceneProxyDesc
bReverseCulling
FStaticMeshSceneProxyDesc
bSelectable
FPrimitiveSceneProxyDesc
bSelected
FPrimitiveSceneProxyDesc
bSelfShadowOnly
FPrimitiveSceneProxyDesc
bShadowIndirectOnly
FPrimitiveSceneProxyDesc
bShouldRenderProxyFallbackToDefaultMaterial
FPrimitiveSceneProxyDesc
bShouldRenderSelected
FPrimitiveSceneProxyDesc
bSingleSampleShadowFromStationaryLights
FPrimitiveSceneProxyDesc
bSortTriangles
FStaticMeshSceneProxyDesc
bSupportsWorldPositionOffsetVelocity
FPrimitiveSceneProxyDesc
bTreatAsBackgroundForOcclusion
FPrimitiveSceneProxyDesc
bUseAsOccluder
FPrimitiveSceneProxyDesc
bUseEditorCompositing
FPrimitiveSceneProxyDesc
bUseProvidedCollisionResponseContainer
FStaticMeshSceneProxyDesc
bUseProvidedMaterialRelevance
FStaticMeshSceneProxyDesc
bUseViewOwnerDepthPriorityGroup
FPrimitiveSceneProxyDesc
bVisibleInRayTracing
FPrimitiveSceneProxyDesc
bVisibleInRealTimeSkyCaptures
FPrimitiveSceneProxyDesc
bVisibleInReflectionCaptures
FPrimitiveSceneProxyDesc
bVisibleInSceneCaptureOnly
FPrimitiveSceneProxyDesc
bWantsEditorEffects
FPrimitiveSceneProxyDesc
CachedMaxDrawDistance
FPrimitiveSceneProxyDesc
CastShadow
FPrimitiveSceneProxyDesc
CollisionResponseContainer
FStaticMeshSceneProxyDesc
Component
FPrimitiveSceneProxyDesc
ComponentId
FPrimitiveSceneProxyDesc
CustomDepthStencilValue
FPrimitiveSceneProxyDesc
CustomDepthStencilWriteMask
FPrimitiveSceneProxyDesc
CustomPrimitiveData
FPrimitiveSceneProxyDesc
DepthPriorityGroup
FPrimitiveSceneProxyDesc
DistanceFieldIndirectShadowMinVisibility
FStaticMeshSceneProxyDesc
DistanceFieldSelfShadowBias
FStaticMeshSceneProxyDesc
FeatureLevel
FPrimitiveSceneProxyDesc
ForcedLodModel
FStaticMeshSceneProxyDesc
FPrimitiveSceneProxyDesc
()
FPrimitiveSceneProxyDesc
FPrimitiveSceneProxyDesc
(const UPrimitiveComponent *)
FPrimitiveSceneProxyDesc
FStaticMeshSceneProxyDesc
()
FStaticMeshSceneProxyDesc
FStaticMeshSceneProxyDesc
(const UStaticMeshComponent *)
FStaticMeshSceneProxyDesc
GetBodySetup
() const
FStaticMeshSceneProxyDesc
GetCollisionResponseToChannels
() const
FStaticMeshSceneProxyDesc
GetComponentLevel
() const
FPrimitiveSceneProxyDesc
inline
GetCustomPrimitiveData
() const
FPrimitiveSceneProxyDesc
inline
GetForcedLodModel
() const
FStaticMeshSceneProxyDesc
inline
GetLevel
() const
FPrimitiveSceneProxyDesc
inline
GetLevelInstanceEditingState
() const
FPrimitiveSceneProxyDesc
inline
GetLODParentPrimitive
() const
FStaticMeshSceneProxyDesc
inline
GetMaterial
(int32 MaterialIndex, bool bDoingNaniteMaterialAudit=false, bool bIgnoreNaniteOverrideMaterials=false) const
FStaticMeshSceneProxyDesc
GetMaterialRelevance
(EShaderPlatform ShaderPlatform) const
FStaticMeshSceneProxyDesc
GetMaterialRelevance
(ERHIFeatureLevel::Type InFeatureLevel) const
FStaticMeshSceneProxyDesc
GetMaterialSlotsOverlayMaterial
(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotsOverlayMaterial) const
FStaticMeshSceneProxyDesc
GetMeshDrawCommandStatsCategory
() const
FPrimitiveSceneProxyDesc
inline
GetMeshPaintTextureResource
() const
FStaticMeshSceneProxyDesc
GetNaniteAuditMaterial
(int32 MaterialIndex) const
FStaticMeshSceneProxyDesc
GetNaniteResources
() const
FStaticMeshSceneProxyDesc
inline
GetNumMaterials
() const
FStaticMeshSceneProxyDesc
GetObjectForPropertyColoration
() const
FStaticMeshSceneProxyDesc
inline
GetOverlayMaterial
() const
FStaticMeshSceneProxyDesc
inline
GetOverlayMaterialMaxDrawDistance
() const
FStaticMeshSceneProxyDesc
inline
GetOwner
() const
FPrimitiveSceneProxyDesc
inline
GetOwner
() const
FPrimitiveSceneProxyDesc
inline
GetPathName
() const
FPrimitiveSceneProxyDesc
inline
GetPrimitiveComponentInterface
() const
FPrimitiveSceneProxyDesc
inline
GetPrimitiveSceneId
() const
FPrimitiveSceneProxyDesc
inline
GetRayTracingGroupId
() const
FPrimitiveSceneProxyDesc
inline
GetRuntimeVirtualTextures
() const
FPrimitiveSceneProxyDesc
inline
GetScene
() const
FPrimitiveSceneProxyDesc
inline
GetShadowIndirectOnly
() const
FPrimitiveSceneProxyDesc
inline
GetStaticDepthPriorityGroup
() const
FPrimitiveSceneProxyDesc
inline
GetStaticLightMapResolution
() const
FStaticMeshSceneProxyDesc
inline
GetStaticMesh
() const
FStaticMeshSceneProxyDesc
inline
GetStatID
(bool bForDeferredUse=false) const
FPrimitiveSceneProxyDesc
inline
GetUsedMaterials
(TArray< UMaterialInterface * > &OutMaterials, bool bGetDebugMaterials=false) const override
FStaticMeshSceneProxyDesc
virtual
GetUStaticMeshComponent
() const
FStaticMeshSceneProxyDesc
GetVirtualTextureMainPassMaxDrawDistance
() const
FPrimitiveSceneProxyDesc
inline
GetVirtualTextureRenderPassType
() const
FPrimitiveSceneProxyDesc
inline
GetWireframeColor
() const
FStaticMeshSceneProxyDesc
inline
GetWorld
() const
FPrimitiveSceneProxyDesc
inline
HasStaticLighting
() const
FPrimitiveSceneProxyDesc
inline
HasValidNaniteData
() const
FStaticMeshSceneProxyDesc
HasValidSettingsForStaticLighting
() const
FPrimitiveSceneProxyDesc
inline
HiddenEditorViews
FPrimitiveSceneProxyDesc
IndirectLightingCacheQuality
FPrimitiveSceneProxyDesc
InitializeFromPrimitiveComponent
(const UPrimitiveComponent *)
FPrimitiveSceneProxyDesc
InitializeFromStaticMeshComponent
(const UStaticMeshComponent *)
FStaticMeshSceneProxyDesc
IsCollisionEnabled
() const
FPrimitiveSceneProxyDesc
inline
IsComponentIndividuallySelected
() const
FPrimitiveSceneProxyDesc
inline
IsDisallowNanite
() const
FStaticMeshSceneProxyDesc
inline
IsDisplayNaniteFallbackMesh
() const
FStaticMeshSceneProxyDesc
inline
IsFirstPersonRelevant
() const
FPrimitiveSceneProxyDesc
inline
IsForceDisableNanite
() const
FStaticMeshSceneProxyDesc
inline
IsForceNaniteForMasked
() const
FStaticMeshSceneProxyDesc
inline
IsHidden
() const
FPrimitiveSceneProxyDesc
inline
IsOwnerEditorOnly
() const
FPrimitiveSceneProxyDesc
inline
IsPrecomputedLightingValid
() const
FPrimitiveSceneProxyDesc
inline
IsReverseCulling
() const
FStaticMeshSceneProxyDesc
inline
IsStaticMeshFirstPersonRelevant
() const
FPrimitiveSceneProxyDesc
inline
IsVisible
() const
FPrimitiveSceneProxyDesc
inline
IsVisibleEditor
() const
FPrimitiveSceneProxyDesc
inline
LightingChannels
FPrimitiveSceneProxyDesc
LightmapType
FStaticMeshSceneProxyDesc
LODData
FStaticMeshSceneProxyDesc
LODParentPrimitive
FStaticMeshSceneProxyDesc
MaterialCacheTextureCoordinateIndex
FStaticMeshSceneProxyDesc
MaterialCacheTextures
FStaticMeshSceneProxyDesc
MaterialRelevance
FStaticMeshSceneProxyDesc
MaterialSlotsOverlayMaterial
FStaticMeshSceneProxyDesc
MeshDrawCommandStatsCategory
FPrimitiveSceneProxyDesc
MeshPaintTexture
FStaticMeshSceneProxyDesc
MeshPaintTextureCoordinateIndex
FStaticMeshSceneProxyDesc
MinDrawDistance
FPrimitiveSceneProxyDesc
MinLOD
FStaticMeshSceneProxyDesc
Mobility
FPrimitiveSceneProxyDesc
NanitePixelProgrammableDistance
FStaticMeshSceneProxyDesc
NaniteResources
FStaticMeshSceneProxyDesc
OverlayMaterial
FStaticMeshSceneProxyDesc
OverlayMaterialMaxDrawDistance
FStaticMeshSceneProxyDesc
OverrideMaterials
FStaticMeshSceneProxyDesc
Owner
FPrimitiveSceneProxyDesc
PrimitiveComponentInterface
FPrimitiveSceneProxyDesc
RayTracingGroupCullingPriority
FPrimitiveSceneProxyDesc
RayTracingGroupId
FPrimitiveSceneProxyDesc
RuntimeVirtualTextures
FPrimitiveSceneProxyDesc
Scene
FPrimitiveSceneProxyDesc
SetCollisionResponseToChannels
(const FCollisionResponseContainer &InContainer)
FStaticMeshSceneProxyDesc
SetMaterialRelevance
(const FMaterialRelevance &InRelevance)
FStaticMeshSceneProxyDesc
ShadowCacheInvalidationBehavior
FPrimitiveSceneProxyDesc
ShouldCreateMaterialCacheProxy
() const
FStaticMeshSceneProxyDesc
ShouldCreateNaniteProxy
(Nanite::FMaterialAudit *OutNaniteMaterials=nullptr) const
FStaticMeshSceneProxyDesc
ShouldRenderProxyFallbackToDefaultMaterial
() const
FPrimitiveSceneProxyDesc
inline
ShouldRenderSelected
() const
FPrimitiveSceneProxyDesc
inline
StaticLightMapResolution
FStaticMeshSceneProxyDesc
StaticMesh
FStaticMeshSceneProxyDesc
StatId
FPrimitiveSceneProxyDesc
SupportsWorldPositionOffsetVelocity
() const
FPrimitiveSceneProxyDesc
inline
TranslucencySortDistanceOffset
FPrimitiveSceneProxyDesc
TranslucencySortPriority
FPrimitiveSceneProxyDesc
UseNaniteOverrideMaterials
(bool bDoingMaterialAudit) const
FStaticMeshSceneProxyDesc
ViewOwnerDepthPriorityGroup
FPrimitiveSceneProxyDesc
VirtualTextureCullMips
FPrimitiveSceneProxyDesc
VirtualTextureLodBias
FPrimitiveSceneProxyDesc
VirtualTextureMainPassMaxDrawDistance
FPrimitiveSceneProxyDesc
VirtualTextureMinCoverage
FPrimitiveSceneProxyDesc
VirtualTextureRenderPassType
FPrimitiveSceneProxyDesc
VisibilityId
FPrimitiveSceneProxyDesc
WireframeColor
FStaticMeshSceneProxyDesc
World
FPrimitiveSceneProxyDesc
WorldPositionOffsetDisableDistance
FStaticMeshSceneProxyDesc
~FPrimitiveSceneProxyDesc
()
FPrimitiveSceneProxyDesc
virtual
~FStaticMeshSceneProxyDesc
()
FStaticMeshSceneProxyDesc
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