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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshResources.h>
Public Member Functions | |
| FStaticMeshSection () | |
Friends | |
| ENGINE_API friend FArchive & | operator<< (FArchive &Ar, FStaticMeshSection &Section) |
A set of static mesh triangles which are rendered with the same material.
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inline |
Constructor.
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friend |
Serializer.
| bool FStaticMeshSection::bAffectDistanceFieldLighting |
If true, this section will affect lighting methods that use Distance Fields.
| bool FStaticMeshSection::bCastShadow |
If true, this section will cast a shadow.
| bool FStaticMeshSection::bEnableCollision |
If true, collision is enabled for this section.
| bool FStaticMeshSection::bForceOpaque |
If true, this section will be considered opaque in ray tracing effects.
| bool FStaticMeshSection::bVisibleInRayTracing |
If true, this section will be visible in ray tracing effects.
| uint32 FStaticMeshSection::FirstIndex |
Range of vertices and indices used when rendering this section.
| int32 FStaticMeshSection::MaterialIndex |
The index of the material with which to render this section.
| uint32 FStaticMeshSection::MaxVertexIndex |
| uint32 FStaticMeshSection::MinVertexIndex |
| uint32 FStaticMeshSection::NumTriangles |