#include <StaticMeshUpdate.h>
Correspond to the buffers in FStaticMeshLODResources
◆ CreateFromCPUData()
◆ TransferBuffers()
Transfer ownership of buffers to a LOD resource
◆ ColorVertexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::ColorVertexBuffer |
◆ DepthOnlyIndexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::DepthOnlyIndexBuffer |
◆ IndexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::IndexBuffer |
◆ PositionVertexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::PositionVertexBuffer |
◆ ReversedDepthOnlyIndexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::ReversedDepthOnlyIndexBuffer |
◆ ReversedIndexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::ReversedIndexBuffer |
◆ TangentsVertexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::TangentsVertexBuffer |
◆ TexCoordVertexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::TexCoordVertexBuffer |
◆ WireframeIndexBuffer
| FBufferRHIRef FStaticMeshStreamIn::FIntermediateBuffers::WireframeIndexBuffer |
The documentation for this struct was generated from the following files: