UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshVertexColorLODData Struct Reference

#include <StaticMeshComponent.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

TArray< FPaintedVertexPaintedVertices
 
TArray< FColorVertexBufferColors
 
uint32 LODIndex = 0
 

Detailed Description

StaticMeshComponent is used to create an instance of a UStaticMesh. A static mesh is a piece of geometry that consists of a static set of polygons.

See also
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/
UStaticMesh Vertex data stored per-LOD

Member Function Documentation

◆ IsValid()

bool FStaticMeshVertexColorLODData::IsValid ( ) const
inline

Check whether this contains valid data

Member Data Documentation

◆ LODIndex

uint32 FStaticMeshVertexColorLODData::LODIndex = 0

Index of the LOD that this data came from

◆ PaintedVertices

TArray<FPaintedVertex> FStaticMeshVertexColorLODData::PaintedVertices

copy of painted vertex data

◆ VertexBufferColors

TArray<FColor> FStaticMeshVertexColorLODData::VertexBufferColors

Copy of vertex buffer colors


The documentation for this struct was generated from the following file: