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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StaticMeshComponent.h>
Public Member Functions | |
| bool | IsValid () const |
Public Attributes | |
| TArray< FPaintedVertex > | PaintedVertices |
| TArray< FColor > | VertexBufferColors |
| uint32 | LODIndex = 0 |
StaticMeshComponent is used to create an instance of a UStaticMesh. A static mesh is a piece of geometry that consists of a static set of polygons.
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inline |
Check whether this contains valid data
| uint32 FStaticMeshVertexColorLODData::LODIndex = 0 |
Index of the LOD that this data came from
| TArray<FPaintedVertex> FStaticMeshVertexColorLODData::PaintedVertices |
copy of painted vertex data