#include <LegacyScreenPercentageDriver.h>
◆ EditorOverridePIESettings()
| static bool FStaticResolutionFractionHeuristic::FUserSettings::EditorOverridePIESettings |
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inlinestatic |
Return whether should use the editor settings for PIE.
◆ PullEditorRenderingSettings() [1/2]
| void FStaticResolutionFractionHeuristic::FUserSettings::PullEditorRenderingSettings |
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bool |
bIsRealTime, |
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bool |
bIsPathTraced |
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◆ PullEditorRenderingSettings() [2/2]
Pulls the user settings from the editor cvars.
◆ PullRunTimeRenderingSettings() [1/2]
| void FStaticResolutionFractionHeuristic::FUserSettings::PullRunTimeRenderingSettings |
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◆ PullRunTimeRenderingSettings() [2/2]
Pulls the user settings from the gameplay runtime cvars.
◆ AutoPixelCountMultiplier
| float FStaticResolutionFractionHeuristic::FUserSettings::AutoPixelCountMultiplier = 1.0f |
◆ bAllowDisplayBasedScreenPercentageMode
| bool FStaticResolutionFractionHeuristic::FUserSettings::bAllowDisplayBasedScreenPercentageMode = true |
◆ GlobalResolutionFraction
| float FStaticResolutionFractionHeuristic::FUserSettings::GlobalResolutionFraction = 1.0f |
◆ MaxRenderingResolution
| float FStaticResolutionFractionHeuristic::FUserSettings::MaxRenderingResolution = 0.0f |
◆ MinRenderingResolution
| float FStaticResolutionFractionHeuristic::FUserSettings::MinRenderingResolution = 0.0f |
◆ Mode
| EScreenPercentageMode FStaticResolutionFractionHeuristic::FUserSettings::Mode = EScreenPercentageMode::Manual |
The documentation for this struct was generated from the following files: