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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SoundWave.h>
Public Member Functions | |
| void | Serialize (FArchive &Ar, UObject *Owner, int32 ChunkIndex) |
| bool | GetCopy (void **OutChunkData) |
| FBulkDataBuffer< uint8 > | MoveOutAsBuffer () |
Public Attributes | |
| int32 | DataSize = 0 |
| int32 | AudioDataSize = 0 |
| uint32 | SeekOffsetInAudioFrames = uint32(INDEX_NONE) |
| FByteBulkData | BulkData |
A chunk of streamed audio.
| FBulkDataBuffer< uint8 > FStreamedAudioChunk::MoveOutAsBuffer | ( | ) |
Serialization.
| int32 FStreamedAudioChunk::AudioDataSize = 0 |
Size of the audio data. (NOTE: This includes a seek-table if its present.)
| FByteBulkData FStreamedAudioChunk::BulkData |
Bulk data if stored in the package.
| int32 FStreamedAudioChunk::DataSize = 0 |
Size of the chunk of data in bytes including zero padding
| uint32 FStreamedAudioChunk::SeekOffsetInAudioFrames = uint32(INDEX_NONE) |
Chunk position in samples frames in the stream. (NOTE: != INDEX_NONE will assume the presence of a seektable).