#include <WorldPartitionStreamingSource.h>
◆ FStreamingSourceShape()
| FStreamingSourceShape::FStreamingSourceShape |
( |
| ) |
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inline |
◆ ToString()
| FString FStreamingSourceShape::ToString |
( |
| ) |
const |
◆ GetTypeHash
◆ bIsSector
| bool FStreamingSourceShape::bIsSector |
◆ bUseGridLoadingRange
| bool FStreamingSourceShape::bUseGridLoadingRange |
◆ LoadingRangeScale
| float FStreamingSourceShape::LoadingRangeScale |
◆ Location
| FVector FStreamingSourceShape::Location |
◆ Radius
| float FStreamingSourceShape::Radius |
◆ Rotation
| FRotator FStreamingSourceShape::Rotation |
◆ SectorAngle
| float FStreamingSourceShape::SectorAngle |
The documentation for this struct was generated from the following files: