UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubmixEffectEQBand Struct Referenceabstract

#include <AudioMixerSubmixEffectEQ.h>

Public Member Functions

 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Cutoff Frequency (hz)", ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="15000.0")) float Frequency
 
 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Bandwidth (octaves)", ClampMin="0.1", ClampMax="2.0", UIMin="0.1", UIMax="2.0")) float Bandwidth
 
 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Gain (dB)", ClampMin="-90.0", ClampMax="20.0", UIMin="-90.0", UIMax="20.0")) float GainDb=0.0f
 
 FSubmixEffectEQBand ()
 

Public Attributes

uint32 bEnabled: 1
 

Constructor & Destructor Documentation

◆ FSubmixEffectEQBand()

FSubmixEffectEQBand::FSubmixEffectEQBand ( )
inline

Member Function Documentation

◆ UPROPERTY() [1/3]

FSubmixEffectEQBand::UPROPERTY ( EditAnywhere  ,
BlueprintReadWrite  ,
Category  = Equalizer,
meta  = (EditCondition="bEnabled", DisplayName="Bandwidth (octaves)", ClampMin="0.1", ClampMax="2.0", UIMin="0.1", UIMax="2.0") 
)

◆ UPROPERTY() [2/3]

FSubmixEffectEQBand::UPROPERTY ( EditAnywhere  ,
BlueprintReadWrite  ,
Category  = Equalizer,
meta  = (EditCondition="bEnabled", DisplayName="Cutoff Frequency (hz)", ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="15000.0") 
)

◆ UPROPERTY() [3/3]

FSubmixEffectEQBand::UPROPERTY ( EditAnywhere  ,
BlueprintReadWrite  ,
Category  = Equalizer,
meta  = (EditCondition="bEnabled", DisplayName="Gain (dB)", ClampMin="-90.0", ClampMax="20.0", UIMin="-90.0", UIMax="20.0") 
)
pure virtual

Member Data Documentation

◆ bEnabled

uint32 FSubmixEffectEQBand::bEnabled

The documentation for this struct was generated from the following file: