#include <AudioMixerSubmixEffectEQ.h>
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Cutoff Frequency (hz)", ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="15000.0")) float Frequency |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Bandwidth (octaves)", ClampMin="0.1", ClampMax="2.0", UIMin="0.1", UIMax="2.0")) float Bandwidth |
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| | UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Equalizer, meta=(EditCondition="bEnabled", DisplayName="Gain (dB)", ClampMin="-90.0", ClampMax="20.0", UIMin="-90.0", UIMax="20.0")) float GainDb=0.0f |
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| | FSubmixEffectEQBand () |
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◆ FSubmixEffectEQBand()
| FSubmixEffectEQBand::FSubmixEffectEQBand |
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inline |
◆ UPROPERTY() [1/3]
| FSubmixEffectEQBand::UPROPERTY |
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EditAnywhere |
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BlueprintReadWrite |
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Category |
= Equalizer, |
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meta |
= (EditCondition="bEnabled", DisplayName="Bandwidth (octaves)", ClampMin="0.1", ClampMax="2.0", UIMin="0.1", UIMax="2.0") |
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) |
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◆ UPROPERTY() [2/3]
| FSubmixEffectEQBand::UPROPERTY |
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EditAnywhere |
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BlueprintReadWrite |
, |
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Category |
= Equalizer, |
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meta |
= (EditCondition="bEnabled", DisplayName="Cutoff Frequency (hz)", ClampMin="20.0", ClampMax="20000.0", UIMin="20.0", UIMax="15000.0") |
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) |
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◆ UPROPERTY() [3/3]
| FSubmixEffectEQBand::UPROPERTY |
( |
EditAnywhere |
, |
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BlueprintReadWrite |
, |
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Category |
= Equalizer, |
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meta |
= (EditCondition="bEnabled", DisplayName="Gain (dB)", ClampMin="-90.0", ClampMax="20.0", UIMin="-90.0", UIMax="20.0") |
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) |
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pure virtual |
◆ bEnabled
| uint32 FSubmixEffectEQBand::bEnabled |
The documentation for this struct was generated from the following file: