#include <SuspensionUtility.h>
◆ ComputeCriticalDamping()
Compute spring damping value that will achieve critical damping
◆ ComputeDamping()
Compute spring damping value that will achieve the desired damping ratio. A damping ratio between 0.2-0.5 is typical of vehicle suspension
◆ ComputeNaturalFrequency()
Natural frequency of spring in radians/sec - divide by 2Pi to get result in Hz
◆ ComputeSprungMasses() [1/2]
Same as above, but allows the caller to specify spring locations in a local space which is not necessarily originated at the center of mass.
◆ ComputeSprungMasses() [2/2]
Compute the distribution of the mass of a body among springs. This method assumes that spring positions are given relative to the center of mass of the body, and that gravity occurs in the local -Z direction.
Returns true if it was able to find a valid mass configuration. If only one or two springs are included, then a valid configuration may not result in a stable suspension system - a bicycle or pogostick, for example, which is not perfectly centered may have a valid sprung mass configuration without being stable.
The documentation for this struct was generated from the following files: