#include <TemporalAA.h>
◆ AlphaChannel
| int32 FTSRPassConfig::AlphaChannel = -1 |
◆ HistoryR11G11B10
| int32 FTSRPassConfig::HistoryR11G11B10 = 1 |
◆ HistoryRejectionSampleCount
| float FTSRPassConfig::HistoryRejectionSampleCount = 2.0f |
◆ HistorySampleCount
| float FTSRPassConfig::HistorySampleCount = 16.0f |
◆ HistoryScreenPercentage
| float FTSRPassConfig::HistoryScreenPercentage = 100.0f |
◆ HistoryUpdateQuality
| int32 FTSRPassConfig::HistoryUpdateQuality = 3 |
◆ Pass
◆ RejectionAntiAliasingQuality
| int32 FTSRPassConfig::RejectionAntiAliasingQuality = 3 |
◆ ReprojectionField
| int32 FTSRPassConfig::ReprojectionField = 0 |
◆ ReprojectionFieldAntiAliasPixelSpeed
| float FTSRPassConfig::ReprojectionFieldAntiAliasPixelSpeed = 0.125f |
◆ ResurrectionEnable
| bool FTSRPassConfig::ResurrectionEnable = true |
◆ ResurrectionPersistentFrameCount
| int32 FTSRPassConfig::ResurrectionPersistentFrameCount = 2 |
◆ ResurrectionPersistentFrameInterval
| int32 FTSRPassConfig::ResurrectionPersistentFrameInterval = 31 |
◆ ShadingRejectionExposureOffsetFactor
| float FTSRPassConfig::ShadingRejectionExposureOffsetFactor = 0.0f |
◆ ShadingRejectionFlickering
| bool FTSRPassConfig::ShadingRejectionFlickering = true |
◆ ShadingRejectionFlickeringAdjustToFrameRate
| int32 FTSRPassConfig::ShadingRejectionFlickeringAdjustToFrameRate = 1 |
◆ ShadingRejectionFlickeringFrameRateCap
| float FTSRPassConfig::ShadingRejectionFlickeringFrameRateCap = 60 |
◆ ShadingRejectionFlickeringMaxParallaxVelocity
| float FTSRPassConfig::ShadingRejectionFlickeringMaxParallaxVelocity = 10.0f |
◆ ShadingRejectionFlickeringPeriod
| float FTSRPassConfig::ShadingRejectionFlickeringPeriod = 2.0f |
◆ ThinGeometryDetectionEnable
| bool FTSRPassConfig::ThinGeometryDetectionEnable = false |
◆ ThinGeometryErrorMultiplier
| float FTSRPassConfig::ThinGeometryErrorMultiplier = 200.0f |
◆ VelocityWeightClampingPixelSpeed
| float FTSRPassConfig::VelocityWeightClampingPixelSpeed = 1.0f |
◆ VelocityWeightClampingSampleCount
| float FTSRPassConfig::VelocityWeightClampingSampleCount = 4.0f |
◆ Visualize
| int32 FTSRPassConfig::Visualize = -1 |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Renderer/Private/PostProcess/TemporalAA.h