UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTTFloatTrack Struct Reference

#include <TimelineTemplate.h>

+ Inheritance diagram for FTTFloatTrack:

Public Member Functions

ENGINE_API bool operator== (const FTTFloatTrack &T2) const
 
 FTTFloatTrack ()
 
- Public Member Functions inherited from FTTPropertyTrack
FName GetPropertyName () const
 
virtual ENGINE_API void SetTrackName (FName NewTrackName, UTimelineTemplate *OwningTimeline) override final
 
- Public Member Functions inherited from FTTTrackBase
ENGINE_API bool operator== (const FTTTrackBase &T2) const
 
 FTTTrackBase ()
 
virtual ~FTTTrackBase ()=default
 
FName GetTrackName () const
 

Public Attributes

TObjectPtr< class UCurveFloatCurveFloat
 
- Public Attributes inherited from FTTTrackBase
bool bIsExternalCurve
 

Additional Inherited Members

- Public Types inherited from FTTTrackBase
enum  ETrackType { TT_Event , TT_FloatInterp , TT_VectorInterp , TT_LinearColorInterp }
 

Detailed Description

Structure storing information about one float interpolation track

Constructor & Destructor Documentation

◆ FTTFloatTrack()

FTTFloatTrack::FTTFloatTrack ( )
inline

Member Function Documentation

◆ operator==()

bool FTTFloatTrack::operator== ( const FTTFloatTrack T2) const

Determine if Tracks are the same

Member Data Documentation

◆ CurveFloat

TObjectPtr<class UCurveFloat> FTTFloatTrack::CurveFloat

Curve object used to define float value over time


The documentation for this struct was generated from the following files: