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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SaveContext.h>
Public Member Functions | |
| FTaggedExport () | |
| FTaggedExport (TObjectPtr< UObject > InObj, bool bInNotAlwaysLoadedForEditorGame=true, bool bInFromOptionalReference=false) | |
| bool | operator== (const FTaggedExport &Other) const |
Public Attributes | |
| TObjectPtr< UObject > | Obj |
| uint32 | bNotAlwaysLoadedForEditorGame: 1 |
| uint32 | bGeneratePublicHash: 1 |
| uint32 | bFromOptionalReference: 1 |
Wraps an object tagged as export along with some of its harvested settings
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inline |
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inline |
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inline |
| uint32 FTaggedExport::bFromOptionalReference |
Indicate if the object that directly referenced this export was optional Used to determine mandatory objects in the game save realm
| uint32 FTaggedExport::bGeneratePublicHash |
Indicate that this export should have a public hash even if it isn't marked as RF_Public This will artificially mark the object RF_Public in the linker tables so the iostore generates the public hash
| uint32 FTaggedExport::bNotAlwaysLoadedForEditorGame |
| TObjectPtr<UObject> FTaggedExport::Obj |