UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextLocation Struct Reference

#include <TextLayout.h>

Public Member Functions

 FTextLocation (const int32 InLineIndex=0, const int32 InOffset=0)
 
 FTextLocation (const FTextLocation &InLocation, const int32 InOffset)
 
bool operator== (const FTextLocation &Other) const
 
bool operator!= (const FTextLocation &Other) const
 
bool operator< (const FTextLocation &Other) const
 
int32 GetLineIndex () const
 
int32 GetOffset () const
 
bool IsValid () const
 

Friends

uint32 GetTypeHash (const FTextLocation &InSubject)
 

Detailed Description

Location within the text model.

Constructor & Destructor Documentation

◆ FTextLocation() [1/2]

FTextLocation::FTextLocation ( const int32  InLineIndex = 0,
const int32  InOffset = 0 
)
inline

◆ FTextLocation() [2/2]

FTextLocation::FTextLocation ( const FTextLocation InLocation,
const int32  InOffset 
)
inline

Member Function Documentation

◆ GetLineIndex()

int32 FTextLocation::GetLineIndex ( ) const
inline

◆ GetOffset()

int32 FTextLocation::GetOffset ( ) const
inline

◆ IsValid()

bool FTextLocation::IsValid ( ) const
inline

◆ operator!=()

bool FTextLocation::operator!= ( const FTextLocation Other) const
inline

◆ operator<()

bool FTextLocation::operator< ( const FTextLocation Other) const
inline

◆ operator==()

bool FTextLocation::operator== ( const FTextLocation Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FTextLocation InSubject)
friend

The documentation for this struct was generated from the following file: