#include <UnrealString.h>
◆ FTextRange() [1/2]
| FTextRange::FTextRange |
( |
| ) |
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inline |
◆ FTextRange() [2/2]
| FTextRange::FTextRange |
( |
int32 |
InBeginIndex, |
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int32 |
InEndIndex |
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) |
| |
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inline |
◆ CalculateLineRangesFromString()
| void FTextRange::CalculateLineRangesFromString |
( |
const FString & |
Input, |
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TArray< FTextRange > & |
LineRanges |
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) |
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static |
Produce an array of line ranges from the given text, breaking at any new-line characters
◆ Contains()
| bool FTextRange::Contains |
( |
int32 |
Index | ) |
const |
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inline |
◆ InclusiveContains()
| bool FTextRange::InclusiveContains |
( |
int32 |
Index | ) |
const |
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inline |
◆ Intersect()
◆ IsEmpty()
| bool FTextRange::IsEmpty |
( |
| ) |
const |
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inline |
◆ Len()
| int32 FTextRange::Len |
( |
| ) |
const |
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inline |
◆ Offset()
◆ UEOpEquals()
◆ GetTypeHash
◆ BeginIndex
| int32 FTextRange::BeginIndex |
◆ EndIndex
| int32 FTextRange::EndIndex |
The documentation for this struct was generated from the following files: