#include <RHIStats.h>
◆ AreHardwareStatsValid()
| bool FTextureMemoryStats::AreHardwareStatsValid |
( |
| ) |
const |
|
inline |
◆ ComputeAvailableMemorySize()
| int64 FTextureMemoryStats::ComputeAvailableMemorySize |
( |
| ) |
const |
|
inline |
◆ GetTotalDeviceWorkingMemory()
| int64 FTextureMemoryStats::GetTotalDeviceWorkingMemory |
( |
| ) |
const |
|
inline |
◆ IsUsingLimitedPoolSize()
| bool FTextureMemoryStats::IsUsingLimitedPoolSize |
( |
| ) |
const |
|
inline |
◆ DedicatedSystemMemory
| int64 FTextureMemoryStats::DedicatedSystemMemory = -1 |
◆ DedicatedVideoMemory
| int64 FTextureMemoryStats::DedicatedVideoMemory = -1 |
◆ LargestContiguousAllocation
| int64 FTextureMemoryStats::LargestContiguousAllocation = 0 |
◆ NonStreamingMemorySize
| uint64 FTextureMemoryStats::NonStreamingMemorySize = 0 |
◆ SharedSystemMemory
| int64 FTextureMemoryStats::SharedSystemMemory = -1 |
◆ StreamingMemorySize
| uint64 FTextureMemoryStats::StreamingMemorySize = 0 |
◆ TexturePoolSize
| int64 FTextureMemoryStats::TexturePoolSize = 0 |
◆ TotalGraphicsMemory
| int64 FTextureMemoryStats::TotalGraphicsMemory = -1 |
The documentation for this struct was generated from the following file: