UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTileHistoryData Struct Reference

#include <NavigationSystem.h>

Public Attributes

int32 TileX = 0
 
int32 TileY = 0
 
float TileRegenTime = 0.f
 
float TileWaitTime = 0.f
 
int64 StartRegenFrame = 0
 
int64 EndRegenFrame = 0
 

Member Data Documentation

◆ EndRegenFrame

int64 FTileHistoryData::EndRegenFrame = 0

Frame when tile processing ended.

◆ StartRegenFrame

int64 FTileHistoryData::StartRegenFrame = 0

Frame when tile processing started.

◆ TileRegenTime

float FTileHistoryData::TileRegenTime = 0.f

Accumulated time spent processing the tile (seconds).

◆ TileWaitTime

float FTileHistoryData::TileWaitTime = 0.f

Time between the tile was requested and when it's finished building (seconds).

◆ TileX

int32 FTileHistoryData::TileX = 0

Tile coordinates

◆ TileY

int32 FTileHistoryData::TileY = 0

The documentation for this struct was generated from the following file: