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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CustomAttributes.h>
Public Attributes | |
| FName | HourAttributeName |
| FName | MinuteAttributeName |
| FName | SecondAttributeName |
| FName | FrameAttributeName |
| FName | SubframeAttributeName |
| FName | RateAttributeName |
| FName | TakenameAttributeName |
Settings that identify the names of custom attributes that represent the individual components of a timecode and a subframe along with a take name.
| FName FTimecodeCustomAttributeNameSettings::FrameAttributeName |
Name of the custom attribute representing the frame component of a timecode.
| FName FTimecodeCustomAttributeNameSettings::HourAttributeName |
Name of the custom attribute representing the hour component of a timecode.
| FName FTimecodeCustomAttributeNameSettings::MinuteAttributeName |
Name of the custom attribute representing the minute component of a timecode.
| FName FTimecodeCustomAttributeNameSettings::RateAttributeName |
Name of the custom attribute representing the timecode rate. This may be different from the animation or capture frame rate, for example when capturing "high" frame rate data at 120 frames per second but recording SMPTE timecode at 30 frames per second.
| FName FTimecodeCustomAttributeNameSettings::SecondAttributeName |
Name of the custom attribute representing the second component of a timecode.
| FName FTimecodeCustomAttributeNameSettings::SubframeAttributeName |
Name of the custom attribute representing a subframe value. Though not strictly a component of a timecode, this attribute can be authored to identify samples in between timecodes.
| FName FTimecodeCustomAttributeNameSettings::TakenameAttributeName |
Name of the custom attribute representing the name of a take.