UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTimelineFloatTrack Struct Reference

#include <TimelineComponent.h>

Public Member Functions

 FTimelineFloatTrack ()
 

Public Attributes

TObjectPtr< class UCurveFloatFloatCurve
 
FOnTimelineFloat InterpFunc
 
FName TrackName
 
FName FloatPropertyName
 
FFloatPropertyFloatProperty
 
FOnTimelineFloatStatic InterpFuncStatic
 

Detailed Description

Struct that contains one entry for each vector interpolation performed by the timeline

Constructor & Destructor Documentation

◆ FTimelineFloatTrack()

FTimelineFloatTrack::FTimelineFloatTrack ( )
inline

Member Data Documentation

◆ FloatCurve

TObjectPtr<class UCurveFloat> FTimelineFloatTrack::FloatCurve

Float curve to be evaluated

◆ FloatProperty

FFloatProperty* FTimelineFloatTrack::FloatProperty

Cached float property pointer

◆ FloatPropertyName

FName FTimelineFloatTrack::FloatPropertyName

Name of property that we should update from this curve

◆ InterpFunc

FOnTimelineFloat FTimelineFloatTrack::InterpFunc

Function that the output from ValueCurve will be passed to

◆ InterpFuncStatic

FOnTimelineFloatStatic FTimelineFloatTrack::InterpFuncStatic

Static version of FOnTimelineFloat, for use with non-UObjects

◆ TrackName

FName FTimelineFloatTrack::TrackName

Name of track, usually set in Timeline Editor. Used by SetInterpFloatCurve function.


The documentation for this struct was generated from the following file: