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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TimelineComponent.h>
Public Member Functions | |
| FTimelineFloatTrack () | |
Public Attributes | |
| TObjectPtr< class UCurveFloat > | FloatCurve |
| FOnTimelineFloat | InterpFunc |
| FName | TrackName |
| FName | FloatPropertyName |
| FFloatProperty * | FloatProperty |
| FOnTimelineFloatStatic | InterpFuncStatic |
Struct that contains one entry for each vector interpolation performed by the timeline
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inline |
| TObjectPtr<class UCurveFloat> FTimelineFloatTrack::FloatCurve |
Float curve to be evaluated
| FFloatProperty* FTimelineFloatTrack::FloatProperty |
Cached float property pointer
| FName FTimelineFloatTrack::FloatPropertyName |
Name of property that we should update from this curve
| FOnTimelineFloat FTimelineFloatTrack::InterpFunc |
Function that the output from ValueCurve will be passed to
| FOnTimelineFloatStatic FTimelineFloatTrack::InterpFuncStatic |
Static version of FOnTimelineFloat, for use with non-UObjects
| FName FTimelineFloatTrack::TrackName |
Name of track, usually set in Timeline Editor. Used by SetInterpFloatCurve function.