UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTimelineVectorTrack Struct Reference

#include <TimelineComponent.h>

Public Member Functions

 FTimelineVectorTrack ()
 

Public Attributes

TObjectPtr< class UCurveVectorVectorCurve
 
FOnTimelineVector InterpFunc
 
FName TrackName
 
FName VectorPropertyName
 
FStructPropertyVectorProperty
 
FOnTimelineVectorStatic InterpFuncStatic
 

Detailed Description

Struct that contains one entry for each vector interpolation performed by the timeline

Constructor & Destructor Documentation

◆ FTimelineVectorTrack()

FTimelineVectorTrack::FTimelineVectorTrack ( )
inline

Member Data Documentation

◆ InterpFunc

FOnTimelineVector FTimelineVectorTrack::InterpFunc

Function that the output from ValueCurve will be passed to

◆ InterpFuncStatic

FOnTimelineVectorStatic FTimelineVectorTrack::InterpFuncStatic

Static version of FOnTimelineVector, for use with non-UObjects

◆ TrackName

FName FTimelineVectorTrack::TrackName

Name of track, usually set in Timeline Editor. Used by SetInterpVectorCurve function.

◆ VectorCurve

TObjectPtr<class UCurveVector> FTimelineVectorTrack::VectorCurve

Vector curve to be evaluated

◆ VectorProperty

FStructProperty* FTimelineVectorTrack::VectorProperty

Cached vector struct property pointer

◆ VectorPropertyName

FName FTimelineVectorTrack::VectorPropertyName

Name of property that we should update from this curve


The documentation for this struct was generated from the following file: