UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTimerHandle Struct Reference

#include <TimerHandle.h>

Public Member Functions

 FTimerHandle ()
 
bool IsValid () const
 
void Invalidate ()
 
bool operator== (const FTimerHandle &Other) const
 
bool operator!= (const FTimerHandle &Other) const
 
FString ToString () const
 

Friends

class FTimerManager
 
struct FTimerHeapOrder
 
uint32 GetTypeHash (const FTimerHandle &InHandle)
 

Detailed Description

Unique handle that can be used to distinguish timers that have identical delegates.

Constructor & Destructor Documentation

◆ FTimerHandle()

FTimerHandle::FTimerHandle ( )
inline

Member Function Documentation

◆ Invalidate()

void FTimerHandle::Invalidate ( )
inline

Explicitly clear handle

◆ IsValid()

bool FTimerHandle::IsValid ( ) const
inline

True if this handle was ever initialized by the timer manager

◆ operator!=()

bool FTimerHandle::operator!= ( const FTimerHandle Other) const
inline

◆ operator==()

bool FTimerHandle::operator== ( const FTimerHandle Other) const
inline

◆ ToString()

FString FTimerHandle::ToString ( ) const
inline

Friends And Related Symbol Documentation

◆ FTimerHeapOrder

◆ FTimerManager

friend class FTimerManager
friend

◆ GetTypeHash

uint32 GetTypeHash ( const FTimerHandle InHandle)
friend

The documentation for this struct was generated from the following file: