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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TimerManager.h>
Public Member Functions | |
| FTimerUnifiedDelegate () | |
| FTimerUnifiedDelegate (FTimerDelegate const &D) | |
| FTimerUnifiedDelegate (FTimerDynamicDelegate const &D) | |
| FTimerUnifiedDelegate (FTimerFunction &&Callback) | |
| void | Execute () const |
| bool | IsBound () const |
| const void * | GetBoundObject () const |
| void | Unbind () |
| FString | ToString () const |
| FTimerUnifiedDelegate (FTimerUnifiedDelegate &&)=default | |
| FTimerUnifiedDelegate (const FTimerUnifiedDelegate &)=delete | |
| FTimerUnifiedDelegate & | operator= (FTimerUnifiedDelegate &&)=default |
| FTimerUnifiedDelegate & | operator= (const FTimerUnifiedDelegate &)=delete |
Public Attributes | |
| FTimerDelegateVariant | VariantDelegate |
Simple interface to wrap a timer delegate that can be either native or dynamic.
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| void FTimerUnifiedDelegate::Execute | ( | ) | const |
| const void * FTimerUnifiedDelegate::GetBoundObject | ( | ) | const |
| bool FTimerUnifiedDelegate::IsBound | ( | ) | const |
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| FString FTimerUnifiedDelegate::ToString | ( | ) | const |
Utility to output info about delegate as a string.
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| FTimerDelegateVariant FTimerUnifiedDelegate::VariantDelegate |
Holds the delegate to call.