#include <TouchInterface.h>
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="The initial center point of the control. If Time Until Reset is < 0, control resets back to here.\nUse negative numbers to invert positioning from top to bottom, left to right. (if <= 1.0, it's relative to screen, > 1.0 is absolute)")) FVector2D Center |
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="The size of the control (if <= 1.0, it's relative to screen, > 1.0 is absolute)")) FVector2D VisualSize |
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="For sticks, the size of the thumb (if <= 1.0, it's relative to screen, > 1.0 is absolute)")) FVector2D ThumbSize |
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="The interactive size of the control. Measured outward from Center. (if <= 1.0, it's relative to screen, > 1.0 is absolute)")) FVector2D InteractionSize |
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="The main input to send from this control (for sticks, this is the horizontal axis)")) FKey MainInputKey |
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| | UPROPERTY (EditAnywhere, Category="Control", meta=(ToolTip="The alternate input to send from this control (for sticks, this is the vertical axis)")) FKey AltInputKey |
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| | FTouchInputControl () |
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◆ FTouchInputControl()
| FTouchInputControl::FTouchInputControl |
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inline |
◆ UPROPERTY() [1/6]
◆ UPROPERTY() [2/6]
◆ UPROPERTY() [3/6]
◆ UPROPERTY() [4/6]
◆ UPROPERTY() [5/6]
◆ UPROPERTY() [6/6]
◆ bTreatAsButton
| bool FTouchInputControl::bTreatAsButton = false |
◆ Image1
◆ Image2
◆ InputScale
The documentation for this struct was generated from the following file: