UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTraceAuxiliary::FChannelPreset Struct Reference

#include <TraceAuxiliary.h>

Public Member Functions

 FChannelPreset (const TCHAR *InName, const TCHAR *InChannels, bool bInIsReadOnly)
 

Public Attributes

const TCHARName
 
const TCHARChannelList
 
bool bIsReadOnly = false
 

Constructor & Destructor Documentation

◆ FChannelPreset()

FTraceAuxiliary::FChannelPreset::FChannelPreset ( const TCHAR InName,
const TCHAR InChannels,
bool  bInIsReadOnly 
)
inline

Member Data Documentation

◆ bIsReadOnly

bool FTraceAuxiliary::FChannelPreset::bIsReadOnly = false

A preset should be read-only if it contains any read-only channels. A read-only preset can only be enabled using the command line when starting the application.

◆ ChannelList

const TCHAR* FTraceAuxiliary::FChannelPreset::ChannelList

◆ Name

const TCHAR* FTraceAuxiliary::FChannelPreset::Name

Do not store these pointers.


The documentation for this struct was generated from the following file: