UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTraceControlStatus Struct Reference

#include <TraceControlMessages.h>

+ Inheritance diagram for FTraceControlStatus:

Public Attributes

FString Endpoint
 
FGuid SessionGuid
 
FGuid TraceGuid
 
uint64 BytesSent = 0
 
uint64 BytesTraced = 0
 
uint64 MemoryUsed = 0
 
uint32 CacheAllocated = 0
 
uint32 CacheUsed = 0
 
uint32 CacheWaste = 0
 
bool bAreStatNamedEventsEnabled = false
 
bool bIsPaused = false
 
bool bIsTracing = false
 
FDateTime StatusTimestamp
 
uint8 TraceSystemStatus = 0
 

Detailed Description

Response for FTraceControlStatusPing. Meant to be fairly high frequency.

Member Data Documentation

◆ bAreStatNamedEventsEnabled

bool FTraceControlStatus::bAreStatNamedEventsEnabled = false

◆ bIsPaused

bool FTraceControlStatus::bIsPaused = false

◆ bIsTracing

bool FTraceControlStatus::bIsTracing = false

◆ BytesSent

uint64 FTraceControlStatus::BytesSent = 0

◆ BytesTraced

uint64 FTraceControlStatus::BytesTraced = 0

◆ CacheAllocated

uint32 FTraceControlStatus::CacheAllocated = 0

◆ CacheUsed

uint32 FTraceControlStatus::CacheUsed = 0

◆ CacheWaste

uint32 FTraceControlStatus::CacheWaste = 0

◆ Endpoint

FString FTraceControlStatus::Endpoint

◆ MemoryUsed

uint64 FTraceControlStatus::MemoryUsed = 0

◆ SessionGuid

FGuid FTraceControlStatus::SessionGuid

◆ StatusTimestamp

FDateTime FTraceControlStatus::StatusTimestamp

◆ TraceGuid

FGuid FTraceControlStatus::TraceGuid

◆ TraceSystemStatus

uint8 FTraceControlStatus::TraceSystemStatus = 0

The documentation for this struct was generated from the following file: