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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldCollision.h>
Public Member Functions | |
| FTraceHandle () | |
| FTraceHandle (uint32 InFrameNumber, uint32 InIndex, bool bInTransactional=false) | |
| bool | operator== (FTraceHandle const &Other) const |
| bool | operator!= (FTraceHandle const &Other) const |
| bool | IsValid () const |
| void | Invalidate () |
| bool | IsTransactional () const |
Public Attributes | ||
| union { | ||
| uint64 _Handle | ||
| struct { | ||
| uint32 FrameNumber | ||
| uint32 Index | ||
| } _Data | ||
| }; | ||
| bool | bTransactional = false | |
Friends | |
| uint32 | GetTypeHash (const FTraceHandle &Handle) |
Trace Data Structs that are used for Async Trace Trace Handle - unique ID struct that is returned once trace is requested for tracking purpose
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| union { ... } FTraceHandle |
Handle is created by FrameNumber + Index of the request
| struct { ... } FTraceHandle::_Data |
| uint64 FTraceHandle::_Handle |
Denotes that this trace was in an auto-rtfm transactional context
| uint32 FTraceHandle::FrameNumber |
| uint32 FTraceHandle::Index |