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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleHelper.h>
Inheritance diagram for FTrailsBaseTypeDataPayload:Trails Base data payload
| uint32 FTrailsBaseTypeDataPayload::bInterpolatedSpawn |
true if the particle is an interpolated spawn, false if true position based.
| uint32 FTrailsBaseTypeDataPayload::bMovementSpawned |
true if the particle was spawn via movement, false if not.
| int32 FTrailsBaseTypeDataPayload::Flags |
TRAIL_EMITTER_FLAG_MASK 0xf0000000 TRAIL_EMITTER_PREV_MASK 0x0fffc000 TRAIL_EMITTER_PREV_SHIFT 14 TRAIL_EMITTER_NEXT_MASK 0x00003fff TRAIL_EMITTER_NEXT_SHIFT 0
Type and indexing flags 3 1 0 1...|...|...|...5...|...|...|..0 TtttPpppppppppppppNnnnnnnnnnnnnn
Tttt = Type flags 0x0 = ForceKill - the trail should be completely killed in the next KillParticles call. 0x1 = DeadTrail - the trail should no longer spawn particles. Just let it die out as particles in it fade. 0x2 = Middle - indicates this is a particle in the middle of a trail. 0x4 = Start - indicates this is the first particle in a trail. 0x8 = End - indicates this is the last particle in a trail. Pppppppppppppp = Previous index Nnnnnnnnnnnnnn = Next index
| float FTrailsBaseTypeDataPayload::PinchScaleFactor |
The scale factor to use to shrink up in tight curves
| int32 FTrailsBaseTypeDataPayload::RenderingInterpCount |
The number of points to interpolate between this particle and the next when rendering
| float FTrailsBaseTypeDataPayload::SpawnDelta |
The time slice when the particle was spawned
| int32 FTrailsBaseTypeDataPayload::SpawnedTessellationPoints |
The tessellated spawn points between this particle and the next one
| float FTrailsBaseTypeDataPayload::SpawnTime |
The time that the particle was spawned
| float FTrailsBaseTypeDataPayload::TiledU |
The starting tiled U value for this particle
| int32 FTrailsBaseTypeDataPayload::TrailIndex |
The trail index - valid in a START particle only
| int32 FTrailsBaseTypeDataPayload::TriangleCount |
The number of triangles in the trail - valid in a START particle only