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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ShaderParameterMetadata.h>
Public Member Functions | |
| FStringView | GetUniformBufferName () const |
Public Attributes | |
| const TCHAR * | UniformBufferMemberName |
| uint8 | UniformBufferNameLength {} |
| uint8 | Type {} |
| uint16 | ResourceIndex {} |
Each entry in a resource table is provided to the shader compiler for creating mappings.
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inline |
| uint16 FUniformResourceEntry::ResourceIndex {} |
The index of the resource in the table.
| uint8 FUniformResourceEntry::Type {} |
The type of the resource (EUniformBufferBaseType).
| const TCHAR* FUniformResourceEntry::UniformBufferMemberName |
The name of the uniform buffer member for this resource.
| uint8 FUniformResourceEntry::UniformBufferNameLength {} |
The Uniform Buffer's name is a prefix of this length at the start of UniformBufferMemberName.