#include <VirtualTextureDataBuilder.h>
◆ BlockX
| int32 FVTBlockPayload::BlockX = 0 |
◆ BlockY
| int32 FVTBlockPayload::BlockY = 0 |
◆ MipBias
| int32 FVTBlockPayload::MipBias = 0 |
◆ Mips
◆ NumMips
| int32 FVTBlockPayload::NumMips = 0 |
◆ NumSlices
| int32 FVTBlockPayload::NumSlices = 0 |
◆ SizeInBlocksX
| int32 FVTBlockPayload::SizeInBlocksX = 1 |
◆ SizeInBlocksY
| int32 FVTBlockPayload::SizeInBlocksY = 1 |
◆ SizeX
| int32 FVTBlockPayload::SizeX = 0 |
◆ SizeY
| int32 FVTBlockPayload::SizeY = 0 |
◆ Tiles
The documentation for this struct was generated from the following file: