UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FValueOrBBKey_Vector Struct Reference

#include <ValueOrBBKey.h>

+ Inheritance diagram for FValueOrBBKey_Vector:

Public Member Functions

 FValueOrBBKey_Vector (FVector Default=FVector::ZeroVector)
 
AIMODULE_API FVector GetValue (const UBehaviorTreeComponent &BehaviorComp) const
 
AIMODULE_API FVector GetValue (const UBehaviorTreeComponent *BehaviorComp) const
 
AIMODULE_API FVector GetValue (const UBlackboardComponent &Blackboard) const
 
AIMODULE_API FVector GetValue (const UBlackboardComponent *Blackboard) const
 
bool SerializeFromMismatchedTag (const FPropertyTag &Tag, FStructuredArchive::FSlot Slot)
 
AIMODULE_API FString ToString () const
 
 operator FVector () const
 
- Public Member Functions inherited from FValueOrBlackboardKeyBase
const FNameGetKey () const
 
void SetKey (FName NewKey)
 
AIMODULE_API FBlackboard::FKey GetKeyId (const UBehaviorTreeComponent &OwnerComp) const
 

Protected Attributes

FVector DefaultValue
 
- Protected Attributes inherited from FValueOrBlackboardKeyBase
FName Key
 
FBlackboard::FKey KeyId = FBlackboard::InvalidKey
 

Additional Inherited Members

- Public Attributes inherited from FValueOrBlackboardKeyBase
friend FValueOrBBKeyDetails
 
- Protected Member Functions inherited from FValueOrBlackboardKeyBase
template<typename T >
FString ToStringInternal (const T &DefaultValue) const
 
AIMODULE_API FString ToStringKeyName () const
 

Constructor & Destructor Documentation

◆ FValueOrBBKey_Vector()

FValueOrBBKey_Vector::FValueOrBBKey_Vector ( FVector  Default = FVector::ZeroVector)
inline

Member Function Documentation

◆ GetValue() [1/4]

FVector FValueOrBBKey_Vector::GetValue ( const UBehaviorTreeComponent BehaviorComp) const

◆ GetValue() [2/4]

FVector FValueOrBBKey_Vector::GetValue ( const UBehaviorTreeComponent BehaviorComp) const

◆ GetValue() [3/4]

FVector FValueOrBBKey_Vector::GetValue ( const UBlackboardComponent &  Blackboard) const

◆ GetValue() [4/4]

FVector FValueOrBBKey_Vector::GetValue ( const UBlackboardComponent *  Blackboard) const

◆ operator FVector()

FValueOrBBKey_Vector::operator FVector ( ) const
inline

◆ SerializeFromMismatchedTag()

bool FValueOrBBKey_Vector::SerializeFromMismatchedTag ( const FPropertyTag Tag,
FStructuredArchive::FSlot  Slot 
)

◆ ToString()

FString FValueOrBBKey_Vector::ToString ( ) const

Member Data Documentation

◆ DefaultValue

FVector FValueOrBBKey_Vector::DefaultValue
protected

The documentation for this struct was generated from the following files: