#include <VelocityRendering.h>
◆ BasePassCanOutputVelocity()
Returns true if the velocity can be output in the BasePass.
◆ DepthPassCanOutputVelocity()
Returns true if the velocity can be output during depth pass.
◆ GetCreateFlags()
Returns the texture create flags for the velocity buffer.
◆ GetFormat()
Returns the texture format for the velocity buffer.
◆ GetRenderTargetDesc()
Returns the render target description for the velocity buffer.
◆ IsParallelVelocity()
Returns true if the velocity pass is using parallel dispatch.
◆ IsVelocityPassSupported()
Returns true if a velocity pass is supported.
The documentation for this struct was generated from the following files: