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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PlayerCameraManager.h>
Public Member Functions | |
| FViewTargetTransitionParams () | |
| float | GetBlendAlpha (const float &TimePct) const |
Public Attributes | |
| float | BlendTime |
| TEnumAsByte< enum EViewTargetBlendFunction > | BlendFunction |
| float | BlendExp |
| uint32 | bLockOutgoing:1 |
A set of parameters to describe how to transition between view targets.
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inline |
For a given linear blend value (blend percentage), return the final blend alpha with the requested function applied
| float FViewTargetTransitionParams::BlendExp |
Exponent, used by certain blend functions to control the shape of the curve.
| TEnumAsByte<enum EViewTargetBlendFunction> FViewTargetTransitionParams::BlendFunction |
Function to apply to the blend parameter.
| float FViewTargetTransitionParams::BlendTime |
Total duration of blend to pending view target. 0 means no blending.
| uint32 FViewTargetTransitionParams::bLockOutgoing |
If true, lock outgoing viewtarget to last frame's camera POV for the remainder of the blend. This is useful if you plan to teleport the old viewtarget, but don't want to affect the blend.