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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualShadowMapCacheManager.h>
Public Member Functions | |
| uint64 | GetGPUSizeBytes (bool bLogSizes) const |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::AllocatedPageRectBounds |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::NanitePerformanceFeedback |
| TRefCountPtr<IPooledRenderTarget> FVirtualShadowMapArrayFrameData::PageFlags |
| TRefCountPtr<IPooledRenderTarget> FVirtualShadowMapArrayFrameData::PageRequestFlags |
| TRefCountPtr<IPooledRenderTarget> FVirtualShadowMapArrayFrameData::PageTable |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::PhysicalPageLists |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::ProjectionData |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::ThrottleBuffer |
| TRefCountPtr<FRDGPooledBuffer> FVirtualShadowMapArrayFrameData::UncachedPageRectBounds |