#include <VirtualShadowMapArray.h>
◆ PackCullingViewId()
| uint32 FVirtualShadowMapProjectionShaderData::PackCullingViewId |
( |
int32 |
SceneRendererPrimaryViewId, |
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|
const FPersistentViewId & |
PersistentViewId |
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) |
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static |
◆ ClipmapCornerRelativeOffset
| FIntPoint FVirtualShadowMapProjectionShaderData::ClipmapCornerRelativeOffset = FIntPoint(0, 0) |
◆ ClipmapLevel_ClipmapLevelCountRemaining
| int32 FVirtualShadowMapProjectionShaderData::ClipmapLevel_ClipmapLevelCountRemaining = -1 |
◆ ClipmapLevelWPODistanceDisableThresholdSquared
| float FVirtualShadowMapProjectionShaderData::ClipmapLevelWPODistanceDisableThresholdSquared = 0.0f |
◆ Flags
| uint32 FVirtualShadowMapProjectionShaderData::Flags = 0U |
◆ LightDirection
| FVector3f FVirtualShadowMapProjectionShaderData::LightDirection |
◆ LightId
| int32 FVirtualShadowMapProjectionShaderData::LightId = -1 |
◆ LightRadius
| float FVirtualShadowMapProjectionShaderData::LightRadius |
◆ LightSourceRadius
| float FVirtualShadowMapProjectionShaderData::LightSourceRadius |
◆ LightType
◆ MinMipLevel
| uint32 FVirtualShadowMapProjectionShaderData::MinMipLevel = 0u |
◆ NegativeClipmapWorldOriginLWCOffset
| FVector3f FVirtualShadowMapProjectionShaderData::NegativeClipmapWorldOriginLWCOffset |
◆ PackedCullingViewId
| int32 FVirtualShadowMapProjectionShaderData::PackedCullingViewId = 0u |
◆ Padding
| uint32 FVirtualShadowMapProjectionShaderData::Padding[3] |
◆ PreViewTranslationHigh
| FVector3f FVirtualShadowMapProjectionShaderData::PreViewTranslationHigh |
◆ PreViewTranslationLow
| FVector3f FVirtualShadowMapProjectionShaderData::PreViewTranslationLow |
◆ ResolutionLodBias
| float FVirtualShadowMapProjectionShaderData::ResolutionLodBias = 0.0f |
◆ ShadowViewToClipMatrix
| FMatrix44f FVirtualShadowMapProjectionShaderData::ShadowViewToClipMatrix |
◆ TexelDitherScale
| float FVirtualShadowMapProjectionShaderData::TexelDitherScale |
◆ TranslatedWorldToShadowUVMatrix
| FMatrix44f FVirtualShadowMapProjectionShaderData::TranslatedWorldToShadowUVMatrix |
◆ TranslatedWorldToShadowUVNormalMatrix
| FMatrix44f FVirtualShadowMapProjectionShaderData::TranslatedWorldToShadowUVNormalMatrix |
The documentation for this struct was generated from the following files: