UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualShadowMapVisualizeLightSearch Struct Reference

#include <VirtualShadowMapArray.h>

Public Member Functions

 FVirtualShadowMapVisualizeLightSearch ()
 
void Reset ()
 
void CheckLight (const FLightSceneProxy *CheckProxy, int CheckVirtualShadowMapId)
 
void ChooseLight ()
 
bool IsValid () const
 
int GetVirtualShadowMapId () const
 
const FLightSceneProxyGetProxy () const
 
const FString GetLightName () const
 

Constructor & Destructor Documentation

◆ FVirtualShadowMapVisualizeLightSearch()

FVirtualShadowMapVisualizeLightSearch::FVirtualShadowMapVisualizeLightSearch ( )
inline

Member Function Documentation

◆ CheckLight()

void FVirtualShadowMapVisualizeLightSearch::CheckLight ( const FLightSceneProxy CheckProxy,
int  CheckVirtualShadowMapId 
)

◆ ChooseLight()

void FVirtualShadowMapVisualizeLightSearch::ChooseLight ( )

◆ GetLightName()

const FString FVirtualShadowMapVisualizeLightSearch::GetLightName ( ) const

◆ GetProxy()

const FLightSceneProxy * FVirtualShadowMapVisualizeLightSearch::GetProxy ( ) const
inline

◆ GetVirtualShadowMapId()

int FVirtualShadowMapVisualizeLightSearch::GetVirtualShadowMapId ( ) const
inline

◆ IsValid()

bool FVirtualShadowMapVisualizeLightSearch::IsValid ( ) const
inline

◆ Reset()

void FVirtualShadowMapVisualizeLightSearch::Reset ( )
inline

The documentation for this struct was generated from the following files: