#include <VirtualShadowMapArray.h>
◆ FVirtualShadowMapVisualizeLightSearch()
| FVirtualShadowMapVisualizeLightSearch::FVirtualShadowMapVisualizeLightSearch |
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◆ CheckLight()
| void FVirtualShadowMapVisualizeLightSearch::CheckLight |
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const FLightSceneProxy * |
CheckProxy, |
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int |
CheckVirtualShadowMapId |
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◆ ChooseLight()
| void FVirtualShadowMapVisualizeLightSearch::ChooseLight |
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◆ GetLightName()
| const FString FVirtualShadowMapVisualizeLightSearch::GetLightName |
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const |
◆ GetProxy()
| const FLightSceneProxy * FVirtualShadowMapVisualizeLightSearch::GetProxy |
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const |
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◆ GetVirtualShadowMapId()
| int FVirtualShadowMapVisualizeLightSearch::GetVirtualShadowMapId |
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const |
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◆ IsValid()
| bool FVirtualShadowMapVisualizeLightSearch::IsValid |
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const |
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◆ Reset()
| void FVirtualShadowMapVisualizeLightSearch::Reset |
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The documentation for this struct was generated from the following files: